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[Feature Request] Export or Bake Cloth Animation with UE4 Cloth Tool

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    [Feature Request] Export or Bake Cloth Animation with UE4 Cloth Tool

    The UE4 cloth tool is fantastic for dynamic cloth. However, I would love to be able to use it for non-dynamic cloth as well. Perhaps export the cloth animation as an alembic file to use later to somehow bake the simulation.

    The use case for this feature would be for large crowds wearing cloth, like a cape. Having that many dynamic cloth simulations at the same time is very resource intensive. Making a static animation of all that cloth would likely a lot less resource intensive.

    I realize you can bake out a cloth simulation in external programs and bring them in. It would be nice to have it look identical to the dynamic simulation and if we use blendspaces to change the animation it can be annoying to recreate the changed animation in another program.

    Thank you
    Last edited by ClintonWalsh; 08-30-2019, 04:38 PM. Reason: Edited to add tags
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