Hello! I'm working on a dynamic open-world game, and I have a few requests for improving rendering with shadows:
- Landscape-specific shadow solver - At the moment, only cascaded shadow maps function on landscape, and they don't function cleanly. It would be nice to have a custom solution very specific for landscape self-shadowing from directional lights.
- RTX support for instanced and foliage actors, as well as landscape.
- Disable contact shadows by material - I find contact shadows look great on bricks and POM materials, but terrible on grass. Ideally the material should have a toggle whether or not to cast or receive contact shadows, but it needs to be somewhere accessible by the landscape grass tool.
- Shadow input for material editor - Not sure if this is possible, but if users can manually access shadows in the material editor, this could allow things like fake shadow maps for landscape and water, or custom shadows for POM materials.
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