This feature I think would go along way, say you have a Input Action to open and close your inventory within your character or player controller and you want to lock the game input but you don't want to lock all inputs within your blueprint because some are used for UI events? you should be able to just tick the inputs you want to be able to Override this lock.
feel free to comment and leave your feedback, I'm hopping a Epic Dev sees the reason in this feature and how useful it would be.
feel free to comment and leave your feedback, I'm hopping a Epic Dev sees the reason in this feature and how useful it would be.
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