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Unreal third person camera when close to object or player make fps drop on mobile.

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    Unreal third person camera when close to object or player make fps drop on mobile.

    Unreal third person camera when close to object or player make fps drop on mobile.

    Using the Third Person Template in C++ and Low settings it drops from 55 FPS to 33 FPS as attached follow:

    Click image for larger version

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    Click image for larger version

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    New to unreal, found that unlit material work OK, they do not cause this problem, there is a a way to use the normal material and do not cause this problem?

    Playing PC do not have this problem even on low hardware.

    Help is very appreciated.

    Same project in high settings:

    Click image for larger version

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    Click image for larger version

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    #2
    Since you didn't bother writing which "mobile" you're testing on nor its specs, my guess from the screenshots is that the character material is more complex than the wall/ground materials (it uses an albedo, roughness, and normal maps, and is also dynamically lit), so the closer the camera it is the more work the GPU has to do because it occupies more pixels on the screen.

    This is the performance you would get on your device if all objects used a material with the same features as the character's.

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