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[Rendering] Early Z Pass for masked materials

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  • replied
    Yes that is what i will likely do. I think it is worth investigating though as i have seen a bunch of content creators on the marketplace have to explain to their customers that there is an engine bug causing them performance problems with the foliage assets.
    Would be worth looking into as it was fine in 4.22.1.

    Anyway, Thanks for your time :-)

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  • replied
    There aren't current plans for a hotfix, but we can investigate the option. Otherwise, if you use source, you should be able to pull the fix from GitHub.

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  • started a topic [Rendering] Early Z Pass for masked materials

    [Rendering] Early Z Pass for masked materials

    Hi Epic, There is a bug report here for this issue: https://issues.unrealengine.com/issue/UE-76059
    Targeted fix is 4.23, is there anyway we can get this hotfixed into 4.22 branch, as this is quite a bad issue for people using lots of grass with masked materials.

    Thanks.
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