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Blueprint Instance Templates in the Content Browser

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  • Blueprint Instance Templates in the Content Browser

    (somewhat like what we have with child actor components)

    There are scenarios where just a variable change is not significant enough to justify creating a child class.
    Or scenarios where making a child class instead of an instance will mess up the workflow.

    Yes, I can make changes to these public variables after placing the actors inside the game world, but that can be very inefficient.

    If I'm missing something and a feature like that have already been implemented - please correct me.
    Last edited by Zavarka512; 07-02-2019, 04:19 AM.

  • replied
    Originally posted by Raildex_ View Post
    How?
    Imagine if I already placed a lot of instances of actor in the world, and for the reason of artistic composition or just because - I can't easily select, for example, half of these, and change the public variable (I could, using the world outliner, but no, I have to pick them in my scenario).

    But If I had an instance template - I would place half of actors using one template, and half of actors using another template and the problem wouldn't even appear.
    Last edited by Zavarka512; 07-02-2019, 10:57 AM.

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  • replied
    but that can be very inefficient.
    How?

    You can also spawn them via code and expose your variables on spawn

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