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    [EDITOR] Editor crashes on launch

    Hi,
    I am about to release my first game, the only thing left is to test Android leaderboards and in in-app purchases(which by the way, don't work, and the documentation is not really clear on how to test these), But the main thing I write is that last night I was working on the game in the editor, then next day I couldn't start the editor as it crashed with the following error message:

    "Assertion failed: Existing.Linker->ExportMap[Existing.LinkerIndex].Object==this [File:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 107]"

    This is pretty annoying to experience just before release...

    What can I do to make it work?

    #2
    I thought I was the only one. I have been having this issue for the past 2-3 weeks. At first I tried migrating all to a fresh project and it worked... and after a week the fresh one started to crash with the same error.

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      #3
      Originally posted by AronD View Post
      Hi,
      I am about to release my first game, the only thing left is to test Android leaderboards and in in-app purchases(which by the way, don't work, and the documentation is not really clear on how to test these), But the main thing I write is that last night I was working on the game in the editor, then next day I couldn't start the editor as it crashed with the following error message:

      "Assertion failed: Existing.Linker->ExportMap[Existing.LinkerIndex].Object==this [File:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 107]"

      This is pretty annoying to experience just before release...

      What can I do to make it work?
      Hey Aron, were you able to resolve this issue? I'd love to know the fix if you already have. Thanks!

      Comment


        #4
        Are you all still experiencing these crashes?

        Comment


          #5
          Hey,
          Im facing the same issue. One of my Widgets is causing this issue. When I dont have that widget in the project and open it, it works fine. But when I import the same Widget, it wont open once I closed UE.

          Im using UE 4.22
          I have the Actor Sequence Experimental Plugin enabled
          Last edited by Cipher_ab; 07-10-2019, 07:34 AM.

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            #6
            Would you be able to provide us with the .log file? You can find it in "Project\Saved\Logs".

            Comment


              #7
              having same problem =[

              Comment


                #8
                It was a bug in the 4.22 version of the engine, I don't know in which cases it occurs, what invokes it, but in 4.23 this issue is solved, I could launch my project with no problem.

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