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BUG: Cinematic Video Sequencer DX12 image distortion

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    BUG: Cinematic Video Sequencer DX12 image distortion

    There is something wrong with Video Sequencer rendering.
    I am trying to make a PNG shots (just a single frame) and DX12 enabled causes that kind of image
    Click image for larger version

Name:	R20.CineCameraActor_1.0005.jpg
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    Everything works fine in non-DX12 mode.
    For RTX I have enabled only Reflections and Translucency.
    It does not matter what resolution of image I am trying to render.
    This is my setup for Cinematic Video Capture:

    Click image for larger version

Name:	VidSeqDistorion.JPG
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Size:	414.5 KB
ID:	1622589
    https://www.artstation.com/tomaszmuszynski

    #2
    Hey there - would you mind filing a report via our submission form?

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      #3
      Hi! Amanda.Bott I did it at the same time when post this topic. I hope that developers will be able to fix it soon. Thanks.
      https://www.artstation.com/tomaszmuszynski

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        #4
        https://issues.unrealengine.com/issue/UE-75174) says it has been fixed and will be in 4.23 or you can pull the specific fixes if you build locally.
        Last edited by Pixeldamage; 06-18-2019, 06:11 AM.
        Lead Artist @ Cinesite

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