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    #31
    Originally posted by NilsonLima View Post
    It would be nice a visual sample (picture or small video) showing what is going to be achieved at the end of the course, helps a lot the audience in not creating false expectations and be sure that course is what is really needed, since topic terms sometimes won't tell better.
    This is good advice and something we could definitely do better. I'll pass this on to the authors.

    Thanks,

    Chris
    Chris Murray
    Senior Manager Online Learning, Unreal Engine
    Twitter: @chrismmurray
    LinkedIn: http://www.linkedin.com/in/chrismmurray/

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      #32
      Hi!

      A Course on Online Multiplayer and Online Services would be highly appreciated.


      Matchmaking, leaderboards, listen server / dedicated server, implementing social media login and posting, and so on.
      This is a complex topic with hardly any books and few tutorials. (only 2 udemy courses covering this a bit more in detail)

      Since the gaming industry moves from game-as-shipped-product to game-as-continuous-service (there is this one game called Fortnite, maybe you heard of it ),
      and with Epics upcoming online service this would be a natural fit.


      Thanks!

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        #33
        Is there a list of upcoming courses somewhere. That would be nice to see what is coming down the pipe.

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          #34
          Originally posted by pbdarcey View Post
          Is there a list of upcoming courses somewhere. That would be nice to see what is coming down the pipe.
          We do have a list. A list of whats in the pipe and what's on deck. As soon as I have a manageable solution for sharing it publicly, I will. I'd like to share with some kind of up-voting system so we can see what's really needed. Stay tuned for that.

          But in general, currently in development:

          (topics in no order. Titles not completed yet...)

          Audio
          Materials
          AAA Game Scene
          VR Dev
          Realtime Mocap
          Revit
          Magic Leap
          C++/Blueprint
          and Sequencer.

          This is not a complete list and no ETA's yet. But all those are in some form of development.

          Chris
          Chris Murray
          Senior Manager Online Learning, Unreal Engine
          Twitter: @chrismmurray
          LinkedIn: http://www.linkedin.com/in/chrismmurray/

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            #35
            chrismmurray_EG those are nice topics, particularly the most useful for what I see mostly asked in the forums and that would catapult the engine usage by miles would be in the following order:

            Materials,
            C++/Blueprint,
            AAA Game Scene,
            Sequencer,
            Realtime Mocap,
            Audio,
            VR Dev,
            Magic Leap,
            Revit (this one by last because besides specific, it will benefit from some of the previous topics)

            My focus being on film makes the 6 first topics a bit obvious and having a learning path composed of those topics would be great!
            Nilson Lima
            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
            Join us at Discord: https://discord.gg/uFFSEXY

            UE4 Marketplace: Cloudscape Seasons
            supporting: Community FREE Ocean plugin

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              #36
              Originally posted by chrismmurray_EG View Post

              We do have a list. A list of whats in the pipe and what's on deck. As soon as I have a manageable solution for sharing it publicly, I will. I'd like to share with some kind of up-voting system so we can see what's really needed. Stay tuned for that.

              But in general, currently in development:

              (topics in no order. Titles not completed yet...)

              Audio
              Materials
              AAA Game Scene
              VR Dev
              Realtime Mocap
              Revit
              Magic Leap
              C++/Blueprint
              and Sequencer.

              This is not a complete list and no ETA's yet. But all those are in some form of development.

              Chris
              Thanks,

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                #37
                I would love to see more of the Dialogue voices and waves, at the moment there's only this documentation https://docs.unrealengine.com/en-US/...gue/index.html It would be awesome if you guys can share how you implemented the system on Paragon, you could show best practices for branching dialogue and even how to localice your content.

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                  #38
                  chrismmurray_EG

                  Not so much a content suggestion, but could a notes system be considered for implementation? I've been spoiled by Pluralsight and find it to be very helpful:

                  Portfolio | WordPress

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                    #39
                    Originally posted by Nagoshi View Post
                    chrismmurray_EG

                    Not so much a content suggestion, but could a notes system be considered for implementation? I've been spoiled by Pluralsight and find it to be very helpful:

                    Thanks Noagoshi, I'll let our product team know. I've seen things like this before.They are for sure cool.

                    C
                    Chris Murray
                    Senior Manager Online Learning, Unreal Engine
                    Twitter: @chrismmurray
                    LinkedIn: http://www.linkedin.com/in/chrismmurray/

                    Comment


                      #40
                      I would like to see a focus on better stories. I looked at the award winners. They were all dark, negative stories. What are we doing with our games? Where is it leading us? I remember the Star Trek series, especially the Next Generation. There were great stories in that series. There doesn't seem to be any focus on inspirational, uplifting storylines to current games. This is not a good thing. There needs to be another level of creativity and the Unreal Engine team is the group that could lead us into a new era in games. Technology is for the service to humanity. It is neutral and can be use for good, or not. I would like the team to research how the next era of games could have more creative, innovative, and uplifting storylines.

                      It's too lazy, too easy, just to keep blowing things up and killing people. Creating things of beauty is much harder. Where is the deep philosophy that was captured in the ancient tales and mythology, the hero's journey, which was alway an inner journey of awakening. All the greatest literature had storylines of awakening to higher purposes and wisdom. Where could the inspiration take us if we focus on the next level of inspiration, beauty, and uplifting storylines that have a deep positive message about them?

                      To be sure, it will be more challenging than the current game scenarios. Much better writers will be needed to craft stories filled with wisdom and inner meaning. Build on stories of overcoming hatred and violence within ourselves and finding the beauty of inner awakening. Stories like the stories of the Buddha, or any of the great ancient cultures. Much research will be needed. Envision the culture a thousand years from now when we have overcome all our violence, hatred, and depravity. People with great wisdom and insight will be needed. Find those people. Launch new games that bring people together in wisdom and in heart. This is the next possibility for games for this century that can take us to a higher level of humanity.

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