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    Level editor dilfunction

    why wheni opening a level, not all objects are loaded at once, but only from several attempts?
    Why does the Editor ignore that I saved everything and breaks the levels as he wants?

    https://2ch.hk/gd/src/567728/15575748512300.jpg
    well. it seems Epic need to change some programmers
    Last edited by waltage; 05-11-2019, 07:43 AM.

    #2
    no one wants to have 32GB of the world in memory

    Comment


      #3
      Originally posted by Raildex_ View Post
      no one wants to have 32GB of the world in memory
      i have just 12 objects of lowpoly meshes right now! And this not working!
      UE used 1,2GB RAM and crached when i'm trying make sublevel!
      it's schooboy's code or what???
      BTW there is not any support ?
      because Undo of Enable World Composition crash Editor

      https://2ch.hk/gd/src/567728/15575878785830.jpg
      World Composition cannot drawn landscape
      it's seems it's still Beta
      Last edited by waltage; 05-11-2019, 11:21 AM.

      Comment


        #4
        Really? Calling it "schoolboy's code" and saying they need to change programmers because you don't understand how it works?

        Sounds like you need to read up on how World Composition works https://docs.unrealengine.com/en-us/...g/WorldBrowser

        Comment


          #5
          Originally posted by ConverseFox View Post
          Really? Calling it "schoolboy's code" and saying they need to change programmers because you don't understand how it works?


          if you insist that this glitch it's true normal
          ok
          Last edited by waltage; 05-12-2019, 04:58 AM.

          Comment


            #6
            From the page I linked earlier.

            Initially, all levels except the persistent level are unloaded in World Composition. You can load or unload any part of the world manually at any time.
            And

            Each level except the persistent level has an image and position in the world, which are displayed in the minimap.

            Comment


              #7
              but TownCenter was unloaded and this big plane was loaded
              but World composition show opposite. an what is that odd grass on top?
              PS after removing and deleting a level, so many traces remain in other levels that raise doubts about the authors adequacy
              i'm afraid nothing about it wrote in your links. lol.
              PPS craches, craches in empty levels. on good PC.
              I'm afraid it's just a Beta with RTX
              Last edited by waltage; 05-12-2019, 07:01 AM.

              Comment


                #8
                Originally posted by waltage View Post
                but TownCenter was unloaded and this big plane was loaded
                There's two landscape actors being shown in the world outliner. Neither of them are in the TownCenter level because it is not loaded. You've probably just lost track of which levels you put what in. In the "View Options" drop down in the world outliner you can make it only show objects in the current active level. This will help if you're having trouble keeping track of what you put in which level.

                Originally posted by waltage View Post
                but World composition show opposite. an what is that odd grass on top?
                As I already quoted earlier the persistent level doesn't show in the world composition view. Your landscape is probably in the persistent level which is why it's not showing. The grass is probably because there's nothing to show there besides the sky sphere. It just sounds like you need to learn how world composition works and are calling everything that doesn't makes immediate sense broken...

                Originally posted by waltage View Post
                PS after removing and deleting a level, so many traces remain in other levels that raise doubts about the authors adequacy
                i'm afraid nothing about it wrote in your links. lol.
                If you're saying you delete a level and that level's objects are showing up in other levels, then that takes me back to the first part of this reply ^

                This training stream goes over basic World Composition stuff.

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