Now that Unreal 4.22 supports RTX, I believe many developers are considering upgrading their hardware...
After reading this post on the forums I did some research, and I believe that the future of RTX relies on cloud gaming services such as NVIDIA Geforce Now or Google Stadia, so RTX may come faster than expected.
On the other side as devs we are looking forward to a technology that will probably evolve quite quickly on the next few years requiring frequent hardware updates and related costs.
I was used to pay a monthly fee when Unreal was released, and I would be ready to pay a similar fee to develop in a cloud system which natively supports Unreal.
I know that I could setup my own server on Paperspace, but I see several ways this could be more proficient if somehow run by Epic maybe making an agreement with such providers (for example experimental machines or builds) while making a profit out of it.
The product would also be great for Unreal Studio users...
Just an idea....
thanks
Fred
After reading this post on the forums I did some research, and I believe that the future of RTX relies on cloud gaming services such as NVIDIA Geforce Now or Google Stadia, so RTX may come faster than expected.
On the other side as devs we are looking forward to a technology that will probably evolve quite quickly on the next few years requiring frequent hardware updates and related costs.
I was used to pay a monthly fee when Unreal was released, and I would be ready to pay a similar fee to develop in a cloud system which natively supports Unreal.
I know that I could setup my own server on Paperspace, but I see several ways this could be more proficient if somehow run by Epic maybe making an agreement with such providers (for example experimental machines or builds) while making a profit out of it.
The product would also be great for Unreal Studio users...
Just an idea....
thanks
Fred
Comment