The "reasoning" is about a mobile platform.
I don't think that would be the case if the platform was PC or Console, etc.
Backend technology very rarely provide C++ support.
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KristofMorva repliedOriginally posted by BrUnO XaVIeR View Post
But that is because Objective-C is a lot like C++, in that case they might have no reason to support both.Just because they are similar, I can't use this library in a C++ program.
Also, JavaScript and NodeJS are almost the same, yet, of course, both are supported.Last edited by KristofMorva; 04-12-2019, 07:59 AM.
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BrUnO XaVIeR repliedOriginally posted by KristofMorva View Post
I just realized that it's actually happening when I have seen that not even Google SDK supports C++ anymore: https://developers.google.com/api-client-library/
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jonimake repliedYou could possibly bridge C++ and Rust using Rust's C FFI. Surely something similar exists on the C++ side, something that allows you to define C-ABI compatible functions?
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KristofMorva repliedOriginally posted by BrUnO XaVIeR View PostFrom what I read online, people have been talking about the death of C++ since late 80s, early 90s.
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BrUnO XaVIeR repliedFrom what I read online, people have been talking about the death of C++ since late 80s, early 90s.
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UnrealEnterprise repliedOfficially, only Blueprints and C++ are supported. Python scripting is limited to the editor itself AFAIK.
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TriNityGER repliedOfficially, only Blueprints and C++ are supported. Python scripting is limited to the editor itself AFAIK.
There are however several plugins for other languages, C# and Javascript among them.
TBH though, if you're too uncomfortable with C++, just go with blueprints.
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RUST and other languages besides C++
totally new to UE so forgive the noob question if this is already possible... basically i was wondering, as i am not fond of C++ at all, and since better options have become available, and thus i prefer learning a language properly designed from the ground up like Rust or GO instead of the kludge C++ is, does the UE team have plans, and dare i say an ETA, on providing an interface for languages such as Rust, D, Pony, or GO, so that we can code in something else than C++? i trust i don't have to explain the issues with C++ that, at long last, Rust is finally addressing.
personally, i don't care spending the next 10 years of my life becoming a C++ expert just so i can efficiently use UE, especially when in 10 years, the IT world will have moved along so much that C++ might not be required any longer.
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