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    About Unreal Engine 4 Crash

    Oh, my god. Now, my project can't open and crash on anything.
    The Crash Reporter show:
    LoginId:147ebd024938707e8265758ca779eca9
    EpicAccountId:f48b2322359941f491b3e297b3360379

    Fatal error: [File:\Build\++UE4\Sync\Engine\Source\Runtime\AssetRegistry\Private\PackageReader.cpp] [Line: 473] Bad name index 648609792/1116

    UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417]
    UE4Editor_AssetRegistry!FPackageReader:perator<<() [d:\build\++ue4\sync\engine\source\runtime\assetregistry\private\packagereader.cpp:473]
    UE4Editor_Core!FStructuredArchive::FSlot:perator<<() [d:\build\++ue4\sync\engine\source\runtime\core\private\serialization\structuredarchive.cpp:383]
    UE4Editor_CoreUObject!operator<<() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\objectresource.cpp:227]
    UE4Editor_CoreUObject!operator<<() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\objectresource.cpp:214]
    UE4Editor_AssetRegistry!FPackageReader::SerializeImportMap() [d:\build\++ue4\sync\engine\source\runtime\assetregistry\private\packagereader.cpp:363]
    UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [d:\build\++ue4\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:865]
    UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\build\++ue4\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:597]
    UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

    I try a lot of way, then it is still not working.
    And I use UE4. 21.2 and reset it many times.
    So how can I open my project again? This is a very importance project for me! Please help me~
    Thank you so much!
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