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    [FEATURE REQUEST] Borrow some ideas from Houdini Node Graph

    As Doctor Ergot pointed out, many of the features i suggest come as part of this plugn: https://www.unrealengine.com/marketp...raph-assistant

    Also, it is possible to disable sections of node graph by setting the "disable nodes" hotkey in keyboard shortcuts section of preferences.

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    So for some background. I'm a freelance technical artist, I have used Unreal or a long time, I've also recently started using Houdini. I spend a lot of time using Node Graphs during professional work.

    I find working in Houdini to be more comfortable, despite my relative lack of experience, because the way the user can interact with their graphs is a much richer, more tactile experience. I find it both faster, and more conducive to reaching a state of flow while working .

    Some of the features I attribute this to are:

    1. Alt-click-and drag to cut through wires and break connections
    2. "Auto-connect" nodes that are dropped on wires connecting nodes
    ​3. When a node is deleted, connect the input node to the output node automatically.
    ​​​4. Disconnect nodes by shaking them with mouse
    5. The ability to disable (comment out) sections of nodegraph, without breaking connections. Could be shift-click.

    I hope that some of these suggestions will be considered, as I believe they will improve the unreal user experience for everyone who uses blueprints, materials and Niagara.
    Last edited by CupMcCakers; 03-04-2019, 09:29 AM.
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    #2
    Yeah, would be awesome to transfer some usability from Houdini to Unreal...

    Meanwhile, try this plugin, it removes some pain
    https://www.unrealengine.com/marketp...raph-assistant

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      #3
      Originally posted by Doctor Ergot View Post
      Yeah, would be awesome to transfer some usability from Houdini to Unreal...

      Meanwhile, try this plugin, it removes some pain
      https://www.unrealengine.com/marketp...raph-assistant
      been using that plugin since it was released.
      Best money spend ever.

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        #4
        I'll definitely be picking this up, thanks! but I hope it's just a stopgap until these things become first class engine features. Some other things that would be very nice:

        1. Bring able to custom colour nodes, and wires.
        2. Being able to set different node shapes
        Last edited by CupMcCakers; 03-04-2019, 05:22 AM. Reason: Added some extra features
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