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Garbage collection?

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    Garbage collection?

    What's up all, First post here.

    I was following along with this:

    like my title says, What about trash collection?

    Will the engine take care of this if you leave your items around with the physics enabled like in this tutorial?

    Shouldn't one manage it?
    Do I not need to specifically delete the object based on a timer or some sort of checking?

    Most importantly, since there are a lot of people coding who have never taken any sort of programming class at all in their life - shouldn't this tutorial bring up the concept of Garbage collection and Memory Management given it's a tutorial on Dynamically spawning things?

    IDK, maybe Unreal will magically de-spawn the tables, but this has not happened whilst idling the compiled executable for a couple hours...