I guess efforts are concentrated on distance field ao (terribly glitchy with thin geometry) and raytraced shadows (requires specialized hardware), but is there any effort made towards ground truth ambient occlusion?

(I got this image from a Unity asset, and there's actually several of them for Unity, and at least this one works very, very well.)
I ask, because I got really strange results on an outdoor scene I'm working on in Unreal:
(I got this image from a Unity asset, and there's actually several of them for Unity, and at least this one works very, very well.)
I ask, because I got really strange results on an outdoor scene I'm working on in Unreal:
Comment