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Why doesn't the main editor window reflect what happens when you play in VR?

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    [EDITOR] Why doesn't the main editor window reflect what happens when you play in VR?

    When I press "play in VR", first of all, the main editor window minimizing is extremely annoying and counter productive.

    I can see the VR in my headset, I don't need to see it on my monitor as well!

    Second, when I do go back to the main editor window, nothing has updated. Everything is frozen. I don't see what is happening in my game world at all. Why is that?

    If I click on a blueprint, I do see what is happening with the animated lines...
    Last edited by roberteker; 02-04-2019, 06:18 AM.

    #2
    I'm still baffled that people apparently think this is normal in Unreal. Someone suggested I print debug to the console instead of just look at the editor, which feels very backwards.

    (EDIT: Also, the fact that nobody else is commenting on this or requesting this or even hopefully pointing out how wrong I am feels a bit like the Twilight Zone...)
    Last edited by roberteker; 02-05-2019, 04:23 AM.

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