We are using compiled source build from GitHub to create our game with support for Dedicated Server and Client. However sometimes it can trigger a full rebuild of the Engine or in case if Visual Studio hangs and had to close it forcefully, reopening the solution and loading everything takes a lot of time. Its very frustrating. Previously it was possible to build Rocket build with support for Dedicated Server and Client according to the changes mentioned in this thread but its no longer possible with recent Engine versions.

So I request Epic...Please allow us to build binary version of the Engine with support for Dedicated Server and Client. For example -set:WithServer=true -set:WithClient=true should build Dedicated Server and Client.