Announcement

Collapse
No announcement yet.

Robo Recall modding kit will not launch VR preview

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [EDITOR] Robo Recall modding kit will not launch VR preview

    I installed the Robo Recall modding kit and when I launch the preview for VR by clicking play, it never stops loading. It shows a long list of errors when i hit stop simulation which I will show below:

    Error Blueprint Runtime
    Error: Accessed None trying to read property W_RangeIndicator from function: 'ExecuteUbergraph_TargetSpawner' from node: Close in graph: EventGraph in object: TargetSpawner with description: Accessed None trying to read property W_RangeIndicator
    Info Play in editor start time for /Game/Maps/Hub/UEDPIE_0_Hub_env 67.212
    Error Blueprint Runtime
    Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime
    Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime
    Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime
    Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime
    Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime
    Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime
    Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime
    Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime
    Error: Accessed None trying to read property RingMesh from function: 'ExecuteUbergraph_BP_InteractionComponent' from node: Branch in graph: EventGraph in object: BP_InteractionComponent with description: Accessed None trying to read property RingMesh
    Error Blueprint Runtime
    Error: Accessed None trying to read property GunReference from function: 'SetGunIcon' from node: Set Texture Parameter Value in graph: SetGunIcon in object: Holster_EquipNotification with description: Accessed None trying to read property GunReference
    Error Blueprint Runtime
    Error: Accessed None trying to read property GunReference from function: 'SetGunIcon' from node: Set Texture Parameter Value in graph: SetGunIcon in object: Holster_EquipNotification with description: Accessed None trying to read property GunReference
    Error Blueprint Runtime
    Error: Accessed None trying to read property GunReference from function: 'SetGunIcon' from node: Set Texture Parameter Value in graph: SetGunIcon in object: Holster_EquipNotification with description: Accessed None trying to read property GunReference
    Error Blueprint Runtime
    Error: Accessed None trying to read property GunReference from function: 'SetGunIcon' from node: Set Texture Parameter Value in graph: SetGunIcon in object: Holster_EquipNotification with description: Accessed None trying to read property GunReference

    I have already tried trouble shooting it and I have already uninstalled it and reinstalled it. I need the preview so I'm not stuck with a mod with an error that I can't fix because didn't see the preview. Any help from anyone who knows what's going on or how to fix it will be greatly appreciated.
Working...
X