I would love to see a feature where you can import assets at runtime.
Example:
Say you have blueprints that contain static meshes and stored in some filesystem on a server. You now have a UE4 client application that has some C++ code to do an API call at runtime out to your server and retrieves the blueprint. Once you successfully download the asset in memory I would love to "unpak" the asset and load it into the active level.
Use Case:
Ability to import user-created content at runtime.
Example:
Say you have blueprints that contain static meshes and stored in some filesystem on a server. You now have a UE4 client application that has some C++ code to do an API call at runtime out to your server and retrieves the blueprint. Once you successfully download the asset in memory I would love to "unpak" the asset and load it into the active level.
Use Case:
Ability to import user-created content at runtime.
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