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Android Back Input Event Bug

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    [BLUEPRINT] Android Back Input Event Bug

    Hi! Looks like I found a bug with using Android Back button (input event), here a example how to reproduce:

    Launch Unreal Engine 4.20.2 -> New Project -> Select ThirdPerson Template & create it -> Go to ThirdPersonExampleMap Blueprint -> Setup it as on screenshot below (Backspace for debug in PIE) -> Make ETC1 Android Build -> Launch it on Device and make sure all work as should (when press Android Back, game shut down)

    Click image for larger version  Name:	ExampleLevelBlueprint.png Views:	1 Size:	64.0 KB ID:	1523753
    Then

    Launch the created Project -> Go to Project Setiings -> Android -> Input-> Switch Allow Bluetooth Controllers to false -> Make ETC1 Android Build -> Launch on Device -> Use a Android Back button -> Nothing happen, no input
    Last edited by GloryOfNight; 09-04-2018, 09:38 AM.

    #2
    Also, here a post from aswerhub when I tried to figure out what I doing wrong.
    https://answers.unrealengine.com/que...#answer-824901

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      #3
      Hey GloryOfNight - Thanks for those details! Would you mind reporting that bug via our the UE Bug Submission form?

      Comment


        #4
        Originally posted by Amanda.Bott View Post
        Hey GloryOfNight - Thanks for those details! Would you mind reporting that bug via our the UE Bug Submission form?
        Sorry, for taking so long.
        I created bug report as you say=) Thanks for that form, didn't know about that

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