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    Editor crashes right after start

    Hi,

    I am in trouble. My editor crashes a few seconds after start.
    I can make a few clicks and then it freezes and crashes.

    What I have done:
    - Used 4.20
    - Installed the plugin Shadow Map Material Functions
    - Used it for a few days
    - Since yesterday the editor crashes a few seconds after start
    - Updated to 4.20.1: It crashes
    - Created a new project (plugin ist not enabled): It crashes.

    I took a look into the logfile. The most interesting line seems to be this:

    Code:
    [2018.08.14-10.06.26:415][406]LogD3D11RHI: Error: Result failed
     at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:146
     with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
    This is the complete log.
    There are also xml and dmp files, but I am not allowed to upload them.

    Code:
    Log file open, 08/14/18 12:06:03
    LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
    LogWindows: File 'aqProf.dll' does not exist
    LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi.dll' does not exist
    LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi32e.dll' does not exist
    LogInit: Display: Running engine for game: crashtest
    LogPlatformFile: Not using cached read wrapper
    LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.220807
    LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
    LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin AISupport
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin CLionSourceCodeAccess
    LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
    LogPluginManager: Mounting plugin GitSourceControl
    LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
    LogPluginManager: Mounting plugin NullSourceCodeAccess
    LogPluginManager: Mounting plugin PerforceSourceControl
    LogPluginManager: Mounting plugin SubversionSourceControl
    LogPluginManager: Mounting plugin UObjectPlugin
    LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
    LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
    LogPluginManager: Mounting plugin XCodeSourceCodeAccess
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin CryptoKeys
    LogPluginManager: Mounting plugin DataValidation
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin MacGraphicsSwitching
    LogPluginManager: Mounting plugin MeshEditor
    LogPluginManager: Mounting plugin MobileLauncherProfileWizard
    LogPluginManager: Mounting plugin PluginBrowser
    LogPluginManager: Mounting plugin SpeedTreeImporter
    LogPluginManager: Mounting plugin DatasmithContent
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin AppleImageUtils
    LogPluginManager: Mounting plugin AppleVision
    LogPluginManager: Mounting plugin BackChannel
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin GeometryCache
    LogPluginManager: Mounting plugin HTML5Networking
    LogPluginManager: Mounting plugin ProxyLODPlugin
    LogPluginManager: Mounting plugin MagicLeap
    LogPluginManager: Mounting plugin MagicLeapEmulator
    LogPluginManager: Mounting plugin MagicLeapMedia
    LogPluginManager: Mounting plugin AndroidMedia
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin ImgMedia
    LogPluginManager: Mounting plugin LinearTimecode
    LogPluginManager: Mounting plugin MediaCompositing
    LogPluginManager: Mounting plugin MediaPlayerEditor
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin ActorSequence
    LogPluginManager: Mounting plugin LevelSequenceEditor
    LogPluginManager: Mounting plugin MatineeToLevelSequence
    LogPluginManager: Mounting plugin NetcodeUnitTest
    LogPluginManager: Mounting plugin NUTUnrealEngine4
    LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
    LogPluginManager: Mounting plugin OnlineSubsystemIOS
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin LauncherChunkInstaller
    LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
    LogPluginManager: Mounting plugin AndroidMoviePlayer
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin AppleMoviePlayer
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin EditableMesh
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin GoogleCloudMessaging
    LogPluginManager: Mounting plugin ImmediatePhysics
    LogPluginManager: Mounting plugin IOSDeviceProfileSelector
    LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
    LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogStreaming: Display: Took  0.113s to configure plugins.
    LogInit: Using libcurl 7.55.1-DEV
    LogInit:  - built for x86_64-pc-win32
    LogInit:  - supports SSL with OpenSSL/1.0.2h
    LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
    LogInit:  - other features:
    LogInit:      CURL_VERSION_SSL
    LogInit:      CURL_VERSION_LIBZ
    LogInit:      CURL_VERSION_IPV6
    LogInit:      CURL_VERSION_ASYNCHDNS
    LogInit:      CURL_VERSION_LARGEFILE
    LogInit:      CURL_VERSION_IDN
    LogInit:  CurlRequestOptions (configurable via config and command line):
    LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
    LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
    LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
    LogInit:  - LocalHostAddr = Default
    LogInit:  - BufferSize = 65536
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogInit: Build: ++UE4+Release-4.20-CL-4233996
    LogInit: Engine Version: 4.20.1-4233996+++UE4+Release-4.20
    LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
    LogInit: Net CL: 4212847
    LogInit: OS: Windows 10 (), CPU: AMD Phenom(tm) II X4 965 Processor, GPU: NVIDIA GeForce GTX 770
    LogInit: Compiled (64-bit): Jul 26 2018 10:07:30
    LogInit: Compiled with Visual C++: 19.13.26129.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.20
    LogInit: Command Line:  
    LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogDevObjectVersion: Number of dev versions registered: 20
    LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
    LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
    LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
    LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
    LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
    LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
    LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
    LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
    LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
    LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
    LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
    LogStreaming: Display: Took  0.000s to delete old logs.
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    [2018.08.14-10.06.03:710][  0]LogInit: Selected Device Profile: [Windows]
    [2018.08.14-10.06.03:710][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    [2018.08.14-10.06.03:722][  0]LogHAL: Display: Platform has ~ 12 GB [12874551296 / 17179869184 / 12], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
    [2018.08.14-10.06.03:722][  0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
    [2018.08.14-10.06.03:722][  0]LogInit: Going up to parent DeviceProfile []
    [2018.08.14-10.06.03:723][  0]LogInit: Computer: DESKTOP-PDJR29D
    [2018.08.14-10.06.03:723][  0]LogInit: User: chris
    [2018.08.14-10.06.03:723][  0]LogInit: CPU Page size=4096, Cores=4
    [2018.08.14-10.06.03:723][  0]LogInit: High frequency timer resolution =3.335013 MHz
    [2018.08.14-10.06.03:723][  0]LogMemory: Memory total: Physical=12.0GB (12GB approx)
    [2018.08.14-10.06.03:723][  0]LogMemory: Platform Memory Stats for Windows
    [2018.08.14-10.06.03:723][  0]LogMemory: Process Physical Memory: 99.39 MB used, 99.39 MB peak
    [2018.08.14-10.06.03:723][  0]LogMemory: Process Virtual Memory: 90.64 MB used, 90.64 MB peak
    [2018.08.14-10.06.03:723][  0]LogMemory: Physical Memory: 6915.27 MB used,  5362.86 MB free, 12278.13 MB total
    [2018.08.14-10.06.03:723][  0]LogMemory: Virtual Memory: 4625.85 MB used,  5362.86 MB free, 134217728.00 MB total
    [2018.08.14-10.06.03:752][  0]LogInit: Using OS detected language (de-DE).
    [2018.08.14-10.06.03:752][  0]LogInit: Using OS detected locale (de-DE).
    [2018.08.14-10.06.03:753][  0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
    [2018.08.14-10.06.03:756][  0]LogStreaming: Display: Took  0.005s to InitEngineTextLocalization.
    [2018.08.14-10.06.03:756][  0]LogInit: Setting process to per monitor DPI aware
    [2018.08.14-10.06.03:797][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
    [2018.08.14-10.06.03:797][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
    [2018.08.14-10.06.04:086][  0]LogHMD: Failed to initialize OpenVR with code 110
    [2018.08.14-10.06.04:086][  0]LogD3D11RHI: D3D11 adapters:
    [2018.08.14-10.06.04:156][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 770' (Feature Level 11_0)
    [2018.08.14-10.06.04:156][  0]LogD3D11RHI:       2017/0/6139 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
    [2018.08.14-10.06.04:159][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
    [2018.08.14-10.06.04:160][  0]LogD3D11RHI:       0/0/6139 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
    [2018.08.14-10.06.04:160][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
    [2018.08.14-10.06.04:172][  0]LogD3D11RHI: Creating new Direct3DDevice
    [2018.08.14-10.06.04:172][  0]LogD3D11RHI:     GPU DeviceId: 0x1184 (for the marketing name, search the web for "GPU Device Id")
    [2018.08.14-10.06.04:172][  0]LogWindows: EnumDisplayDevices:
    [2018.08.14-10.06.04:172][  0]LogWindows:    0. 'NVIDIA GeForce GTX 770' (P:1 D:1)
    [2018.08.14-10.06.04:172][  0]LogWindows:    1. 'NVIDIA GeForce GTX 770' (P:0 D:0)
    [2018.08.14-10.06.04:173][  0]LogWindows:    2. 'NVIDIA GeForce GTX 770' (P:0 D:0)
    [2018.08.14-10.06.04:173][  0]LogWindows:    3. 'NVIDIA GeForce GTX 770' (P:0 D:0)
    [2018.08.14-10.06.04:173][  0]LogWindows: DebugString: FoundDriverCount:4
    [2018.08.14-10.06.04:173][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 770
    [2018.08.14-10.06.04:173][  0]LogD3D11RHI:   Driver Version: 388.13 (internal:23.21.13.8813, unified:388.13)
    [2018.08.14-10.06.04:173][  0]LogD3D11RHI:      Driver Date: 10-27-2017
    [2018.08.14-10.06.04:173][  0]LogRHI: Texture pool is 1412 MB (70% of 2017 MB)
    [2018.08.14-10.06.04:226][  0]LogD3D11RHI: Async texture creation enabled
    [2018.08.14-10.06.04:237][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
    [2018.08.14-10.06.04:239][  0]LogShaderCompilers: Guid format shader working directory is 18 characters bigger than the processId version (D:/Unreal_Projects/crashtest/Intermediate/Shaders/WorkingDirectory/9572/).
    [2018.08.14-10.06.04:239][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/chris/AppData/Local/Temp/UnrealShaderWorkingDir/BC65602D4D97D3C35FD7EEB428DF046F/'.
    [2018.08.14-10.06.04:596][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
    [2018.08.14-10.06.04:618][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
    [2018.08.14-10.06.04:642][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
    [2018.08.14-10.06.04:663][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
    [2018.08.14-10.06.04:687][  0]LogTemp: Display: Loaded TP MacTargetPlatform
    [2018.08.14-10.06.04:710][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
    [2018.08.14-10.06.04:732][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
    [2018.08.14-10.06.04:754][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
    [2018.08.14-10.06.04:764][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:899][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.08.14-10.06.04:902][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
    [2018.08.14-10.06.04:979][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
    [2018.08.14-10.06.04:979][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
    [2018.08.14-10.06.05:016][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
    [2018.08.14-10.06.05:016][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
    [2018.08.14-10.06.05:037][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
    [2018.08.14-10.06.05:056][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
    [2018.08.14-10.06.05:077][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
    [2018.08.14-10.06.05:097][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
    [2018.08.14-10.06.05:112][  0]LogTemp: Display: Loaded TP LuminTargetPlatform
    [2018.08.14-10.06.05:112][  0]LogTargetPlatformManager: Display: Building Assets For Windows
    [2018.08.14-10.06.05:205][  0]LogXGEController: Cleaning working directory: C:/Users/chris/AppData/Local/Temp/UnrealXGEWorkingDir/
    [2018.08.14-10.06.05:206][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
    [2018.08.14-10.06.05:206][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
    [2018.08.14-10.06.05:206][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
    [2018.08.14-10.06.06:806][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
    [2018.08.14-10.06.06:921][  0]LogDerivedDataCache: Loaded boot cache 0.11s 71MB C:/Users/chris/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
    [2018.08.14-10.06.06:921][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/chris/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
    [2018.08.14-10.06.06:921][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/Unreal_Projects/crashtest/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    [2018.08.14-10.06.06:921][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    [2018.08.14-10.06.06:921][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/Unreal_Projects/crashtest/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    [2018.08.14-10.06.06:921][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    [2018.08.14-10.06.06:938][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    [2018.08.14-10.06.06:951][  0]LogDerivedDataCache: Using Local data cache path C:/Users/chris/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    [2018.08.14-10.06.06:951][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
    [2018.08.14-10.06.06:951][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
    [2018.08.14-10.06.06:978][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
    [2018.08.14-10.06.06:980][  0]LogSlate: Using FreeType 2.6.0
    [2018.08.14-10.06.06:981][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2018.08.14-10.06.07:082][  0]LogAssetRegistry: FAssetRegistry took 0.0286 seconds to start up
    [2018.08.14-10.06.07:569][  0]LogInit: Selected Device Profile: [Windows]
    [2018.08.14-10.06.07:650][  0]LogSimplygon: Simplygon DLL not present - disabling.
    [2018.08.14-10.06.07:657][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
    [2018.08.14-10.06.07:657][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
    [2018.08.14-10.06.07:657][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
    [2018.08.14-10.06.07:657][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
    [2018.08.14-10.06.07:790][  0]LogNetVersion: crashtest 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2124134631)
    [2018.08.14-10.06.08:479][  0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.103433 seconds
    [2018.08.14-10.06.08:491][  0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
    [2018.08.14-10.06.08:491][  0]LogUObjectAllocator: 6690864 out of 0 bytes used by permanent object pool.
    [2018.08.14-10.06.08:491][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    [2018.08.14-10.06.09:743][  0]LogTcpMessaging: Initializing TcpMessaging bridge
    [2018.08.14-10.06.09:758][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    [2018.08.14-10.06.09:951][  0]SourceControl: Source control is disabled
    [2018.08.14-10.06.09:951][  0]SourceControl: Source control is disabled
    [2018.08.14-10.06.09:953][  0]SourceControl: Source control is disabled
    [2018.08.14-10.06.09:954][  0]SourceControl: Source control is disabled
    [2018.08.14-10.06.10:167][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    [2018.08.14-10.06.10:259][  0]LogOcInput: OculusInput pre-init called
    [2018.08.14-10.06.10:347][  0]LogEngine: Initializing Engine...
    [2018.08.14-10.06.10:349][  0]LogHMD: Failed to initialize OpenVR with code 110
    [2018.08.14-10.06.10:350][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
    [2018.08.14-10.06.10:350][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    [2018.08.14-10.06.10:350][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
    [2018.08.14-10.06.10:350][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    [2018.08.14-10.06.10:660][  0]LogInit: Initializing FReadOnlyCVARCache
    [2018.08.14-10.06.10:688][  0]LogAIModule: Creating AISystem for world Untitled
    [2018.08.14-10.06.10:701][  0]LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [2018.08.14-10.06.10:722][  0]LogInit: FAudioDevice initialized.
    [2018.08.14-10.06.10:723][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
    [2018.08.14-10.06.10:864][  0]LogDerivedDataCache: Saved boot cache 0.14s 71MB C:/Users/chris/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
    [2018.08.14-10.06.10:872][  0]LogInit: Texture streaming: Enabled
    [2018.08.14-10.06.10:903][  0]LogEngineSessionManager: EngineSessionManager initialized
    [2018.08.14-10.06.10:903][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={A4B35C19-442C-1C74-B987-909D684C815F}
    [2018.08.14-10.06.10:923][  0]LogInit: Transaction tracking system initialized
    [2018.08.14-10.06.10:961][  0]BlueprintLog: New page: Editor Load
    [2018.08.14-10.06.11:083][  0]LocalizationService: Localization service is disabled
    [2018.08.14-10.06.11:447][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
    [2018.08.14-10.06.11:447][  0]LogCook: Display: Mobile HDR setting 1
    [2018.08.14-10.06.11:447][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
    [2018.08.14-10.06.11:447][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
    [2018.08.14-10.06.11:447][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    [2018.08.14-10.06.11:447][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
    [2018.08.14-10.06.11:447][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    [2018.08.14-10.06.11:644][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal_Projects/crashtest/Content/' took 0.01s
    [2018.08.14-10.06.11:644][  0]SourceControl: Source control is disabled
    [2018.08.14-10.06.11:644][  0]Cmd: MAP LOAD FILE="D:/Unreal_Projects/crashtest/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
    [2018.08.14-10.06.11:644][  0]LightingResults: New page: Lighting Build
    [2018.08.14-10.06.11:649][  0]MapCheck: New page: Map Check
    [2018.08.14-10.06.11:649][  0]LightingResults: New page: Lighting Build
    [2018.08.14-10.06.12:368][  0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
    [2018.08.14-10.06.12:383][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
    [2018.08.14-10.06.12:423][  0]Cmd: MAP CHECKDEP NOCLEARLOG
    [2018.08.14-10.06.12:546][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 123,152ms to complete.
    [2018.08.14-10.06.12:546][  0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 0.902
    [2018.08.14-10.06.12:648][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    [2018.08.14-10.06.12:658][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    [2018.08.14-10.06.12:668][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    [2018.08.14-10.06.12:677][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    [2018.08.14-10.06.12:686][  0]LogCollectionManager: Loaded 0 collections in 0.002565 seconds
    [2018.08.14-10.06.12:729][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal_Projects/crashtest/Saved/Collections/' took 0.01s
    [2018.08.14-10.06.12:729][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal_Projects/crashtest/Content/Developers/chris/Collections/' took 0.01s
    [2018.08.14-10.06.12:729][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal_Projects/crashtest/Content/Collections/' took 0.01s
    [2018.08.14-10.06.12:729][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
    [2018.08.14-10.06.12:743][  0]LogContentBrowser: Native class hierarchy populated in 0.0141 seconds. Added 2572 classes and 603 folders.
    [2018.08.14-10.06.12:754][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
    [2018.08.14-10.06.12:829][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
    [2018.08.14-10.06.12:840][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
    [2018.08.14-10.06.12:955][  0]LogSlate: Took 0.000369 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
    [2018.08.14-10.06.12:958][  0]LogSlate: Took 0.000329 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
    [2018.08.14-10.06.12:961][  0]LogSlate: Took 0.000299 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
    [2018.08.14-10.06.12:961][  0]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
    [2018.08.14-10.06.13:141][  0]LogRenderer: Reallocating scene render targets to support 1192x588 Format 10 NumSamples 1 (Frame:1).
    [2018.08.14-10.06.13:316][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
    [2018.08.14-10.06.13:317][  0]LogLoad: (Engine Initialization) Total time: 11.86 seconds
    [2018.08.14-10.06.13:317][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
    [2018.08.14-10.06.13:328][  0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
    [2018.08.14-10.06.13:350][  0]LogContentStreaming: Texture pool size now 3000 MB
    [2018.08.14-10.06.13:394][  1]LogAssetRegistry: Asset discovery search completed in 6.3346 seconds
    [2018.08.14-10.06.13:397][  1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
    [2018.08.14-10.06.13:398][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000275 seconds (updated 0 objects)
    [2018.08.14-10.06.14:412][ 81]LogSlate: FSceneViewport::OnFocusLost() reason 0
    [2018.08.14-10.06.14:503][ 90]LogDirectoryWatcher: Warning: Failed to begin reading directory changes for D:/Unreal_Projects/crashtest/Plugins/. Error: Das System kann die angegebene Datei nicht finden. (0x00000002)
    [2018.08.14-10.06.18:804][509]LogSlate: Window 'Plugins' being destroyed
    [2018.08.14-10.06.18:810][509]LogSlate: Window 'Plugins' being destroyed
    [2018.08.14-10.06.18:810][509]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
    [2018.08.14-10.06.26:415][406]LogD3D11RHI: Error: Result failed
     at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:146
     with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
    [2018.08.14-10.06.26:415][406]LogD3D11RHI: [Aftermath] GDynamicRHI=0000011B931620C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
    [2018.08.14-10.06.26:415][406]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
    Can someone please help?

    Regards
    Christian

    #2
    LogD3D11RHI: Error: Result failed
    Try updating your drivers.
    That's DirectX 11 error... Maybe reinstalling Unreal Engine helps too.
    | Finite State Machine | Auto-Save Plugin | USQLite Plugin | Object-Pool | Sound-Occlusion | Anti-Cheat Plugin | Property Transfer Tool | Magic Nodes |

    Comment


      #3
      Hi Christian.

      I suggest looking over this topic for more information - https://forums.unrealengine.com/unre...x887a0006-hung

      Some user share solutions that work for them.
      Stephen Ellis | @TheEpicStephen
      Enterprise Program Coordinator

      Comment


        #4
        https://answers.unrealengine.com/que...eing-l-17.html

        this solved the issue for me (battery boost 'off' in nvidia geforce experience)

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