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Different value after exporting to csv

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    [EDITOR] Different value after exporting to csv

    im tryring to import rotation from houdini to ue4 via csv but dont know how to convert my rotation , its look like unreal need 4 value for rotation , but in data table there is a vector 3 value.
    is there any solution to fix this problem ?
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    #2
    Siahpoosh

    Rotations in the Editor and Blueprints etc are simplified / effectively rounded.
    Under the hood its all Quats. See here or Google / Startpage: (x,y,z,w) Quats.

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