Just wondering if it's possible to improve this output:
This might be going for several minutes and you have absolutely no idea how far the build is until it suddenly completes.
Can we have this instead?
Code:
4>Building 2382 actions with 16 processes... 4> PCLaunch.rc 4> Module.BuildSettings.cpp 4> PCH.ImageWrapper.cpp 4> PCLaunch.rc 4> UE4Editor-BuildSettings.dll 4> Creating library ... 4> PCH.OpenExrWrapper.cpp 4> SharedPCH.Core.cpp 4> SharedPCH.CoreUObject.cpp 4> Module.OpenExrWrapper.cpp 4> Module.ImageWrapper.cpp 4> PCH.Core.cpp 4> Module.SlateCore.gen.cpp 4> PCH.CoreUObject.cpp 4> SharedPCH.Slate.NonOptimized.cpp 4> SharedPCH.Slate.cpp 4> Module.Core.2_of_10.cpp 4> Module.RHI.cpp 4> Module.Core.3_of_10.cpp 4> Module.Core.5_of_10.cpp 4> Module.Core.6_of_10.cpp ...
Can we have this instead?
Code:
4>Building 2382 actions with 16 processes... 4>[ 1 / 2382] PCLaunch.rc 4>[ 2 / 2382] Module.BuildSettings.cpp 4>[ 3 / 2382] PCH.ImageWrapper.cpp 4>[ 4 / 2382] PCLaunch.rc 4>[ 5 / 2382] UE4Editor-BuildSettings.dll 4>[ 5 / 2382] Creating library ... 4>[ 6 / 2382] PCH.OpenExrWrapper.cpp 4>[ 7 / 2382] SharedPCH.Core.cpp 4>[ 8 / 2382] SharedPCH.CoreUObject.cpp 4>[ 9 / 2382] Module.OpenExrWrapper.cpp 4>[ 10 / 2382] Module.ImageWrapper.cpp 4>[ 11 / 2382] PCH.Core.cpp 4>[ 12 / 2382] Module.SlateCore.gen.cpp 4>[ 13 / 2382] PCH.CoreUObject.cpp 4>[ 14 / 2382] SharedPCH.Slate.NonOptimized.cpp 4>[ 15 / 2382] SharedPCH.Slate.cpp 4>[ 16 / 2382] Module.Core.2_of_10.cpp 4>[ 17 / 2382] Module.RHI.cpp 4>[ 18 / 2382] Module.Core.3_of_10.cpp 4>[ 19 / 2382] Module.Core.5_of_10.cpp 4>[ 20 / 2382] Module.Core.6_of_10.cpp ...
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