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Ability to store pointer/reference to basic data types in Blueprint Class

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    [FEATURE REQUEST] Ability to store pointer/reference to basic data types in Blueprint Class

    I'll be great if I can use a variable as a pointer/reference to my custom struct or just a simple int/float variable.

    Right now, only Object types variable can be created as a reference.

    I know function can define Pass-By-Reference inputs and there is a Set-By-Ref node but there is no way to store the reference!
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