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It would be phenomenal, if editor would also save the order of opened blueprints when restoring

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    It would be phenomenal, if editor would also save the order of opened blueprints when restoring

    I often have 30+ blueprints (or materials, etc.) open at the same time, always in the same logical order (in my case, left game logic, middle levels, right actors, rightest animation bps fore example) to ensure I dont spend time finding the right blueprint. When you open the editor again at a new day, the editor is nice enough to ask wether I want to restore the blueprints from the last session. Suberb, yes! But unfortunately they are all in messed up order. Lol, I suppose I should just live with it and rearrange them myself every time, but seems like a small and seemingly simple quality of life improvement I would looove to have.

    #2
    I second this, it should be relatively simple and would be much appreciated.

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      #3
      +1... The Editor never seems to properly remember the correct order of Tabs or which Tabs are parented to which windows (config never fully saves). Its a small thing, but as per Zoomed-Out-Comment-Bubbles or Stepping-Out-Of-Functions (both addressed now), it'd help add to UE4's 'quality of life'...
      ----------------------------------------------------------------------------------------------------------
      What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
      Instead its better to just take projects apart (see the free 'creators' listed here)

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        #4
        +1 Agreed. Manually sorting the tabs is a pain the neck.

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          #5
          +1. Would be great!

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