No announcement yet.

Set Environment Variable at install

  • Filter
  • Time
  • Show
Clear All
new posts

    Set Environment Variable at install

    So the other night I ran into an issue when setting up a project for myself and a friend. We've installed UE4 in different places. So the C++ Project I setup has my paths hard coded:

    So when my buddy goes to retrieve the solution from our Stash (Git) server, he ends up with my paths and vice versa when I grab his changes.

    To solve this issue I've had us setup environment variables to point to our UE4 installs to avoid future issues. I think this would be a good addition to the basic install as it would solve future headaches instead of having to edit everything in the solution every time we setup a project.
    Twitter: @InfectedFPS
    Twitch: InfectedFPS (Occasionally stream some work)

    Hi Infected,

    The workflow that we use internally is to run GenerateProjectFiles.bat (or use the shell menu option) on each programmer machine and not check in the solution / vcxproj files, since they're effectively intermediate build products.

    Michael Noland