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Set Environment Variable at install

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    Set Environment Variable at install

    So the other night I ran into an issue when setting up a project for myself and a friend. We've installed UE4 in different places. So the C++ Project I setup has my paths hard coded:



    So when my buddy goes to retrieve the solution from our Stash (Git) server, he ends up with my paths and vice versa when I grab his changes.

    To solve this issue I've had us setup environment variables to point to our UE4 installs to avoid future issues. I think this would be a good addition to the basic install as it would solve future headaches instead of having to edit everything in the solution every time we setup a project.
    Twitter: @InfectedFPS
    Twitch: InfectedFPS (Occasionally stream some work)

    #2
    Hi Infected,

    The workflow that we use internally is to run GenerateProjectFiles.bat (or use the shell menu option) on each programmer machine and not check in the solution / vcxproj files, since they're effectively intermediate build products.

    Cheers,
    Michael Noland

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