I think he expects the box to block the movement physics of the character (which is indeed something UE4 does not handle)
however the last image almost appears to have a kick animation so I'm not sure
I think he expects the box to block the movement physics of the character (which is indeed something UE4 does not handle)
however the last image almost appears to have a kick animation so I'm not sure
The character mesh does not have any collision. only collision capsule so animation do not affect this.
FYI its an jump animation :P
80 kg character shouldnt be able to move 10 tonnes
There is special tab with settings in CMC - "Physics Interaction" or something like that, it has plenty of different settings that define how CMC interacts with other object.
Apparently the character mesh had collision on (caused the problem) I forgot about it since i was doing some ragdoll with it. but still i dont think this should affect this
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