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nvidia rtx lightmap baking?

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    #31
    so.... like 14 months later and still no lightmap baking with rtx.. jeez....

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      #32
      Ray tracing has only been in the engine since April, and it's still experimental. So no

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        #33
        Originally posted by darthviper107 View Post
        Ray tracing has only been in the engine since April, and it's still experimental. So no
        Supposedly there's some private prototyping going on with a new lightmap baker using raytracing. But there's nothing public yet afaik.

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          #34
          Originally posted by darthviper107 View Post
          Ray tracing has only been in the engine since April, and it's still experimental. So no
          right but we have seen youtube videos with it in there... before the current rtx features were ever released. Was the whole reason i bought my rtx card lol... still havent used it for much.

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            #35
            I haven't seen any RTX light baking demos at all, the only references to it is ideas for doing it in the future

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              #36
              Originally posted by kurylo3d View Post

              right but we have seen youtube videos with it in there... before the current rtx features were ever released. Was the whole reason i bought my rtx card lol... still havent used it for much.
              The demo you're referring to was NVIDIA's demonstration and their own tools that they've developed, which can be seen in this video at around 7:00 minutes: https://youtu.be/tjf-1BxpR9c?t=419

              That demonstration is not something that was developed by Epic even though it's using Unreal Engine 4. As pointed out on our own GDC Presentation for ray tracing features, it's a future initiative that we will work on.
              Tim Hobson | Learning Resources | Epic Games
              UE4 Documentation

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                #37
                Originally posted by Tim Hobson View Post

                The demo you're referring to was NVIDIA's demonstration and their own tools that they've developed, which can be seen in this video at around 7:00 minutes: https://youtu.be/tjf-1BxpR9c?t=419

                That demonstration is not something that was developed by Epic even though it's using Unreal Engine 4. As pointed out on our own GDC Presentation for ray tracing features, it's a future initiative that we will work on.
                Please push it to the forefront of tasks...

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