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Suppress GPU particles scene depth / distance field collisions based on particle life.

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    [FEATURE REQUEST] Suppress GPU particles scene depth / distance field collisions based on particle life.

    Occasionally one might need to emit particles from within a certain object, that is also present in distance field/scene depth.
    It would help a great deal to enable collisions only after reaching certain threshold of particle relative lifetime.

    #2
    This.

    As discussed on discord

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