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Adding a static mesh into skeletal mesh animation editor?

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    [FEATURE REQUEST] Adding a static mesh into skeletal mesh animation editor?

    Hi, I need to create a weapon grabbing animation, and without actually seeing the weapon in the animation editor I can't create a precise animation. I need to go back to the level, play the game to see if it fits it, and I can't even understand how much left/right/forward I need to modify the animation! Is there a way to add a static mesh into animation editor?
    If no, please add. Let's make Unreal a great animation tool.
    Yes, I create all my animations inside Unreal Engine. I don't want to use anything else, it's awful

    #2
    UE4 already has that feature: select the socket, right click and "Add Preview Asset".
    "I have harnessed the shadows that stride from world to world to sow death and madness."

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      #3
      Originally posted by EvilCleric View Post
      UE4 already has that feature: select the socket, right click and "Add Preview Asset".

      Thanks for your help, this feature is very helpful, I will use it for adjusting the animation for holding the weapon
      (upd, it wont let me set the location of mesh in 3d space, it is stuck at wrong position, I cant adjust anything, bad feature)
      updofupd (I added a custom socket and adjusted its location, l good thanks)

      But actually I was talking about putting mesh into a space, not attached to the player. I need to play hands moving to the mesh's location

      Should I create a new socket and attach to hips since they are not moving? Bad way, but would work in my case i think
      Still independent meshes need to added
      Last edited by Dudester01; 05-05-2018, 03:54 AM.

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        #4
        The root of the mesh would be better then the hips.
        Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

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