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    [EDITOR] Better world outliner operations

    From what little I've seen of Unreal, nobody uses the grouping features of the outliner tree hierarchy, and it's no wonder because it's so poorly supported.

    For a proper tree, one would expect:

    * Collapse all/expand all
    * Collapse selection/expand selection
    * Show/hide selected branch and all children
    * Delete selected branch and all children
    * Freely rearrange branches/children
    * Remember arrangement/expanded branches between sessions

    For such a mature product to have such a rudimentary outiner, it's really surprising to me. Even Blender's old and unloved outliner has better operations.

    Coming from Unity, which has all of these features (and Max, and Keyshot and pretty much any other app with a tree), it's one of the biggest hurdles to working in Unreal.
    Last edited by roberteker; 11-09-2018, 03:13 AM.

    #2
    Very nice to see branch selection implemented in Unreal now!

    Hope to see the rest some day as well.

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      #3
      Ok, I just found the collapse all/expand all button... the trouble is... it's in the level sequence editor...

      Click image for larger version  Name:	Capture.JPG Views:	0 Size:	37.2 KB ID:	1729432

      Can we please add that button to the world outliner too? Like, just right next to the new folder button would be ideal...

      Click image for larger version  Name:	Untitled2.jpg Views:	0 Size:	12.6 KB ID:	1729433

      This would also bring some consistency between similar UI layouts in the editor.

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        #4
        Shift + click on the expanding triangle and it will collapse/expand all children, should work for all expanding arrows in UE4.

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          #5
          Originally posted by project.gheist View Post
          Shift + click on the expanding triangle and it will collapse/expand all children, should work for all expanding arrows in UE4.
          That's not the same as "collapse all", though, because if you shift-click the root node, and then expand it again, ALL child nodes are still expanded, and you have to go through each one individually.

          If you're working with Datasmith imports, you can have literally hundreds of these, and it's simply unmanageable.

          Besides, shortcuts are undiscoverable, so to a new user, it's as if the feature might as well not exist.

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