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Cinematic Sequencer Camera Woes

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    Cinematic Sequencer Camera Woes

    First off, there is nothing 'wrong' with UE4's Cinematic Sequencer.
    Just like there is nothing wrong with a traditional push button cell phone, or a pager with a small unlit LCD text display, or a fax machine, or a CRT monitor....

    But, there are better versions and faster technologies out there, for strict cinematic animation. I would hope they make there way into UE4:

    (1) Allow simple/straightforward importing of FBX cameras, like from 3DS Max, and how 3DS Max can import, not needing steps, workarounds. Just simple FAST import. And have it be areal working camera. Not a mesh that does nothing. And most importantly, have the motion be that of the exported from application. No workarounds, no special steps. Just export as FBX and import into UE4.

    (2) Have sequencer truly enter a cinematic mode with cameras quickly connected a playable timeline. More along the lines of say 3DS Max, or better yet, Reallusion's iClone. With UE4, it feels very unpolished. Like, if I could take a UE4 scene and magically zap it into iClone's camera and timeline set-up, this would be very powerful. Add cam, set start and end camera views location on timeline, and hit play to see a preview, boom done.

    (3) Simple Point-and-Click target camera mechanism, so camera can look-at. iClone has a point and click mechanism that works very quickly - (a) highlight cam, (2) click Cam target button, (3) click target item in scene. It takes as long to do as you read it. If such a point and click interaction could translate to nodes in UE4 this would be awesome.

    (4) Simple Point-and-Click look-at camera mechanism, so you can have eyes, or a specified mesh-point, look at the camera. Again, iClone has a point and click mechanism that works very quickly - (a) highlight character, (2) click Look-At-Camera button. It takes as long to do as you read it. If such a point and click interaction could translate to nodes in UE4 this would be awesome.

    (5) Simple Point-and-Click attach camera mechanism, so cam can move with object. Again, iClone has a point and click mechanism that works very quickly - (a) highlight cam, (2) click Attach-To button, (3) click target item in scene. It takes as long to do as you read it. If such a point and click interaction could translate to nodes in UE4 this would be awesome.

    With 3, 4, and 5, in a matter of SECONDS you could have an object moving, with a character looking at that object, all captured on a timeline.
    IMAGINE - You could make a spaceship fly away and have characters accurately looking at each other as it takes off, and flies away, from both of their perspectives, in a matter of a minute, just with point-and-click.
    ***No node-work would be the goal.***


    It would be unfair to cite things without referencing an alternative, so I cite iClone and 3DS Max as templates for the above.

    Thanks!
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