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Being able to customize the class used for the UDebugSkelMeshComponent

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    [FEATURE REQUEST] Being able to customize the class used for the UDebugSkelMeshComponent

    Hello !

    It should be nice to be able to specify the class of UDebugSkelMeshComponent which is used in Persona (and other editors) when previewing a SkeletalMesh. We could then draw or display additional informations more easily directly in our subclass (on Tick or hover mouse events).

    Thanks !
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