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'MaterialSection' nodes for Static Meshes

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    [FEATURE REQUEST] 'MaterialSection' nodes for Static Meshes

    As of UE 4.19 we have the ability with the ShowMaterialSection functions to hide/show Skeletal Mesh material sections at runtime. This makes it easy to load a character with all available guns, and hide/show them ingame as fit.

    Would it be possible to enable these functions also for Static Meshes? I think this would be very handy to make configurators for product visualisation.
    Last edited by 0sork0n; 04-13-2018, 06:41 AM.
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