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4.19 & 4.20 Editor & Packaged Games Have Hangs/Hiccups Constantly
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Philbot repliedMy Viewport pauses/jumps every second for a second when I have channel 4 and 5 running in chrome using Flash player plugin. UE4 4.20.3 GTX 1080
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Tuxmask75 repliedIve got the Hiccup in 4.20.3 , im running a RTX 2080TI , its smooth as silk in editor. And yet, when packaging the game, boom ! stutter, and its right away to boot.
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Thunder_Owl repliedNow I have installed old Nvidia driver (350.12, but I picked it kind of random, just to be lower than 380), and - all hiccups problems are gone. Phew. What a feeling, smooth everything, everytime. I had hiccups that starts after time in 4.19 and 4.20 too.
But, I would like to highlight one specific aspect of this, from my own personal experience. I am a beginner, just a year in UE4 (and, that is just hour-here hour-there year). When I started to experience hiccups, my immediate reaction was - oops, I have (!) introduced something bad, some bad nodes, bad asset, clumsy design. I had not a slightest idea that it might be not my fault, but engine+drivers. I took my older backups, worked forward from those, and - sure enough, in some time hiccups were back. It took me weeks to get suspicious, that it is not my fault, with starting practically empty levels. What I am saying is - this issue should be more loud announced around, so that people would be aware of this. Some definite official fixes released, or definite official DIY fixing routines published, everywhere. Beginners like may have no idea at first, that such issue is actually not their fault.
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Deathrey repliedOriginally posted by Thunder_Owl View Post
Well, I am asking, because I know it was about version (19) + drivers, but now I read posts about it also on 4.20 and 4.21? That is why I am asking what is going on exactly. I have that issue on 4.19, now I am thinking what solution I should aim (ue version, driver version, something else) to avoid that in future? Thank You.
Reproduction steps for this issue are laid down in this post. If you are not getting behavior, as outlined in that test project, your issue is unrelated.
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Zeblote repliedOriginally posted by Thunder_Owl View Post
Well, I am asking, because I know it was about version (19) + drivers, but now I read posts about it also on 4.20 and 4.21? That is why I am asking what is going on exactly. I have that issue on 4.19, now I am thinking what solution I should aim (ue version, driver version, something else) to avoid that in future? Thank You.
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NilsonLima repliedOriginally posted by Thunder_Owl View Post
Well, I am asking, because I know it was about version (19) + drivers, but now I read posts about it also on 4.20 and 4.21? That is why I am asking what is going on exactly. I have that issue on 4.19, now I am thinking what solution I should aim (ue version, driver version, something else) to avoid that in future? Thank You.
I do ask for anyone else reading this thread and still having the issue reproduced in any way with the projects available at the posts in this threads, to fill a bug report form asap, with every piece of evidence (project, video, screenshot (likely not), etc)
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IslandPlaya repliedThis issue has existed for me since I noticed it in 4.15. I initially suspected SteamVR but it seems that is perhaps not the culprit.
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Thunder_Owl repliedOriginally posted by Zeblote View PostNo. It was an issue with a specific engine and driver version and has been fixed a long time ago.
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NilsonLima repliedOriginally posted by shaipo View Post
That I can provide.
I've been experiencing the issue on 4.21.1 actually, it is exactly as described in this thread, regular frame drops no matter the project.
I've tried updating my video driver (I have a Geforce GTX 1070) to the latest version (417.35) and even downgraded to 385.69 as suggested previously, but each time I change drivers, the issue goes away temporarily and then comebacks about an hour later. Once it's back though, it'll keep happening until I update my video drivers again.
My current specs are:
Unreal 4 version: 4.21.1
OS: Windows 10 64 bit
GPU: Geforce GTX 1070
CPU: Interl(R) Core(TM) i5-6600 CPU @ 3.30GHz
Ram: 15.92 GB
Video:
https://youtu.be/5BHrHF1TAHU
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Zeblote repliedNo. It was an issue with a specific engine and driver version and has been fixed a long time ago.
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Thunder_Owl repliedHello guys. Do I understand correctly, that there is still no definite fix, and it may happen regardless of UE version or/and graphics driver version?
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shaipo repliedOriginally posted by NilsonLima View Post
We would need more details on your graphics card model and driver version to properly see if we can help reproducing... also a video of 1min duration with your experience would immensely help.|
I've been experiencing the issue on 4.21.1 actually, it is exactly as described in this thread, regular frame drops no matter the project.
I've tried updating my video driver (I have a Geforce GTX 1070) to the latest version (417.35) and even downgraded to 385.69 as suggested previously, but each time I change drivers, the issue goes away temporarily and then comebacks about an hour later. Once it's back though, it'll keep happening until I update my video drivers again.
My current specs are:
Unreal 4 version: 4.21.1
OS: Windows 10 64 bit
GPU: Geforce GTX 1070
CPU: Interl(R) Core(TM) i5-6600 CPU @ 3.30GHz
Ram: 15.92 GB
Video:
https://youtu.be/5BHrHF1TAHU
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NilsonLima repliedOriginally posted by DistrictWare View PostAnyone still having this issue in 4.20.2? I simply open a blank project and turn on show FPS in the default level and my FPS fluctuates, I have also delete the dll mentioned above and still the issue persists.
We would need more details on your graphics card model and driver version to properly see if we can help reproducing... also a video of 1min duration with your experience would immensely help.
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RVillani repliedOriginally posted by DistrictWare View PostAnyone still having this issue in 4.20.2? I simply open a blank project and turn on show FPS in the default level and my FPS fluctuates, I have also delete the dll mentioned above and still the issue persists.
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