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4.19 & 4.20 Editor & Packaged Games Have Hangs/Hiccups Constantly

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    Amazing that the team found a workaround this quickly. Goes to show what a good repro project can do.

    Originally posted by StickySnoutStd View Post
    IKinema plugin.
    Can you not compile the plug-in yourself in this instance? If not, 4.20 is probably just around the corner, so hopefully you can move versions easily.

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      Originally posted by TheJamsh View Post
      Amazing that the team found a workaround this quickly. Goes to show what a good repro project can do.



      Can you not compile the plug-in yourself in this instance? If not, 4.20 is probably just around the corner, so hopefully you can move versions easily.
      With indie we don't ship our integration source which means you can't rebuild the plugin binaries out of the box. The good news is we have the 4.20 update ready to go - just waiting on the official release so users wont have to hang around to update your engine.

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        Originally posted by Simon-IKinema View Post

        With indie we don't ship our integration source which means you can't rebuild the plugin binaries out of the box. The good news is we have the 4.20 update ready to go - just waiting on the official release so users wont have to hang around to update your engine.
        You really need to ship that source, I couldn't imagine working on any project without modifying the engine source, and of course I'd like to use your plugin, but I'm waiting for years now that you fix that. Theres almost no other UE4 plugin that limits you like that to launcher builds.
        Last edited by John Alcatraz; 07-14-2018, 01:47 PM.
        Easy to use UMG Mini Map on the UE4 Marketplace.
        Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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          Thing i dont get is i been using 4.19 for quite a while now and this just started in the last day or so.

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            Originally posted by Waurelius View Post
            Hey folks. We've been investigating this for a while with some help from Nvidia and have determined many of these leaks and hitches can be attributed to a bug in Aftermath that was exposed by a change in the way we render certain things. For the moment in 4.20 we will be disabling Aftermath by default ( you can still enable it manually if you need it ). The change is a simple one in Engine/Config/BaseEngine.ini to set r.gpucrashdebugging to False. I've confirmed that this fixes the leak (and so far in my soak the hitching) in Deathrey's project. If anyone is interested in testing this fix, make the change I mentioned then reboot your machine just to be sure, and run your projects again. You can confirm Aftermath is disabled in the log, or just by checking the state of 'r.gpucrashdebugging' via the console. (It should be 0). If anyone STILL sees a leak or hitching please report back as it's likely a separate but similar issue. Thanks to everyone in this thread for helping us track this down!


            Hi There, i see 4.20 is out now, and the release logs state this:
            • New: Added support for NVIDIA Aftermath to be enabled by default.


              So, has this been disabled/fixed in the current new 4.20 release?


              Cheers!
            Outer Planet Studios
            http://outerplanet.webflow.io/

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              in 4.19 got a packaging error after deleting the aftermath dll and disabling it ---------------------------ERROR: Failed to copy D:\UE_4.19\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll to D:\unreal projects\Shoot\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll

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                Originally posted by razmaz51 View Post
                in 4.19 got a packaging error after deleting the aftermath dll and disabling it ---------------------------ERROR: Failed to copy D:\UE_4.19\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll to D:\unreal projects\Shoot\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll

                After deleting the files, make sure you run GenerateProject.bat, then open, clean, recompile?
                Worked for me, if that helps
                Outer Planet Studios
                http://outerplanet.webflow.io/

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                  Originally posted by John Alcatraz View Post

                  You really need to ship that source, I couldn't imagine working on any project without modifying the engine source, and of course I'd like to use your plugin, but I'm waiting for years now that you fix that. Theres almost no other UE4 plugin that limits you like that to launcher builds.
                  Yes true. I believe it shouldn't be a problem as software IP (should) are contained in the dll (in this case IKinema DLL). Therefore, integration code should be given out as it is just integration and contains no IK specific code.

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                    FYI
                    The way I solved the stutter on 4.19.2:
                    - close UE4
                    - in your project folder, in Config\DefaultEngine.ini, under [/Script/Engine.RendererSettings]: add the line "r.gpucrashdebugging=False"
                    - start UE4, open your project, build all and package your game
                    - in the packaged game folder delete (or rename) Packaged\WindowsNoEditor\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSK_Aftermath_Lib.x64.dll

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                      Anyone still having this issue in 4.20.2? I simply open a blank project and turn on show FPS in the default level and my FPS fluctuates, I have also delete the dll mentioned above and still the issue persists.

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                        Originally posted by DistrictWare View Post
                        Anyone still having this issue in 4.20.2? I simply open a blank project and turn on show FPS in the default level and my FPS fluctuates, I have also delete the dll mentioned above and still the issue persists.
                        It might not be the same problem. The one on this thread was an ugly one, where the stutter was like a quick freeze of the editor at each 10 seconds or so. Some times, not that quick. It was pretty noticeable and really frustrating.
                        Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
                        Unreal products: Dynamic Picture Frames, Neo Kinect

                        Comment


                          Originally posted by DistrictWare View Post
                          Anyone still having this issue in 4.20.2? I simply open a blank project and turn on show FPS in the default level and my FPS fluctuates, I have also delete the dll mentioned above and still the issue persists.
                          This post https://forums.unrealengine.com/unre...12#post1476112 pretty much states it was reproducible and if you click on the #issue you will see it was fixed.

                          We would need more details on your graphics card model and driver version to properly see if we can help reproducing... also a video of 1min duration with your experience would immensely help.
                          Nilson Lima
                          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
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                            Originally posted by NilsonLima View Post

                            We would need more details on your graphics card model and driver version to properly see if we can help reproducing... also a video of 1min duration with your experience would immensely help.|
                            That I can provide.

                            I've been experiencing the issue on 4.21.1 actually, it is exactly as described in this thread, regular frame drops no matter the project.

                            I've tried updating my video driver (I have a Geforce GTX 1070) to the latest version (417.35) and even downgraded to 385.69 as suggested previously, but each time I change drivers, the issue goes away temporarily and then comebacks about an hour later. Once it's back though, it'll keep happening until I update my video drivers again.

                            My current specs are:

                            Unreal 4 version: 4.21.1

                            OS: Windows 10 64 bit

                            GPU: Geforce GTX 1070

                            CPU: Interl(R) Core(TM) i5-6600 CPU @ 3.30GHz

                            Ram: 15.92 GB


                            Video:

                            https://youtu.be/5BHrHF1TAHU

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                              Hello guys. Do I understand correctly, that there is still no definite fix, and it may happen regardless of UE version or/and graphics driver version?

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                                No. It was an issue with a specific engine and driver version and has been fixed a long time ago.

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