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4.19 & 4.20 Editor & Packaged Games Have Hangs/Hiccups Constantly

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  • replied
    Originally posted by Zeblote View Post
    I wonder if this commit going in 4.19.2 could be related. If I remember right, the editor uses the TBB allocator. https://github.com/EpicGames/UnrealE...4dd3df9bdebbdf
    This issue Jira number is this: https://issues.unrealengine.com/issue/UE-57557, but I see the Jira on the commit messing with stuff around this, it will be nice to see it fixed prior 4.20 thou

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  • replied
    I wonder if this commit going in 4.19.2 could be related. If I remember right, the editor uses the TBB allocator. https://github.com/EpicGames/UnrealE...4dd3df9bdebbdf

    Leave a comment:


  • replied
    Originally posted by Rawalanche View Post
    Hello,

    I am joining the party. GTX1080Ti, latest nVidia drivers. I am getting hiccups and stuttering with increasing intensity the longer Unreal Editor is open. When it gets too bad, I have to close it down, restart, and then the performance again starts to degrade slowly.

    My issue is definitely not related to those Engine default pickups, as they are not the part of my level or even my project.

    I am wondering if there are some factors we have in common...?:

    Oculus Rift headset
    ESET Internet Security antivirus

    Windows 10 Fall Creators Update
    GTX1080Ti + 397.31 drivers + 2 Monitor setup
    i7 5930K
    64GB RAM
    SoundBlaster Z sound card with latest drivers
    It does not seem to be a common factor other hardware. We are having the issue with AMD processors, less RAM, no VR gear, no soundcard, different antiviruses, the only common ground besides the UE 4.19 seems to be NVidia cards and recent drivers. Illusionray tested with old Nvidia driver and it seems to not have the issue (I myself can't rollback to that version: 382.53 for Windows 10 64 bit)

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  • replied
    Hello,

    I am joining the party. GTX1080Ti, latest nVidia drivers. I am getting hiccups and stuttering with increasing intensity the longer Unreal Editor is open. When it gets too bad, I have to close it down, restart, and then the performance again starts to degrade slowly.

    My issue is definitely not related to those Engine default pickups, as they are not the part of my level or even my project.

    I am wondering if there are some factors we have in common...?:

    Oculus Rift headset
    ESET Internet Security antivirus

    Windows 10 Fall Creators Update
    GTX1080Ti + 397.31 drivers + 2 Monitor setup
    i7 5930K
    64GB RAM
    SoundBlaster Z sound card with latest drivers

    Last edited by Rawalanche; 04-27-2018, 03:58 AM.

    Leave a comment:


  • replied
    I've downloaded the very first version for 1080. It is 382.53 for Windows 10 64 bit.

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  • replied
    Originally posted by Illusionray View Post
    I found a solution for my problem (GeForce 1080 Ti). I just installed the oldest drivers from nVidia site and it is working fantastic now. No hiccups at all. Maybe this will help someone else.
    How far back, what driver version number please?

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  • replied
    I found a solution for my problem (GeForce 1080 Ti). I just installed the oldest drivers from nVidia site and it is working fantastic now. No hiccups at all. Maybe this will help someone else.

    Leave a comment:


  • replied
    Originally posted by Illusionray View Post
    But this has nothing to do with those two sprites. I guess this is something that we all have but the source of the problem is not the two objects. It must be an issue with the drivers or something simillar. I don't have those assets in my project but still have the issue tho.
    I agree, everyone has a different specific trigger shall we say, but similar symptoms, so I think it is a graphics/driver issue of crappy performance reacting to various otherwise benign things. I spent two days ripping my Project/Map apart for the answer - the moment I removed the rotating mesh particles it was fixed. Madness.

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  • replied
    But this has nothing to do with those two sprites. I guess this is something that we all have but the source of the problem is not the two objects. It must be an issue with the drivers or something simillar. I don't have those assets in my project but still have the issue tho.

    Leave a comment:


  • replied
    I'd like to remind everyone the bug to vote for is here:

    https://issues.unrealengine.com/issue/UE-57557

    It has a whopping 5 votes so far, so doubt it will be fixed anytime soon and if it is, it's slated for 4.20

    Leave a comment:


  • replied
    I see than I am not the only one with simillar issue. I have GTX 1080 with latest nvidia driver. The problem must be somwhere in drivers <-> UE. I got a simple scene with some BP meshes on the scene. After a while I got some laggs every half a second or so. The strange thing is that when I press G to hide all the lines etc. everything is normal (120 FPS constant), but just when I press G to get out of Game View it starts to lagging.
    The exactly same scene in 4.18 is working like a charm.

    Our BP have some Billboards attached with simple material and texture. After I hide this is helps a lot but not 100%.

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  • replied
    Originally posted by Joshua_NZ View Post
    I am getting similar hanging / hitching specially when using any stat commands, including 'stat startfile', 'stat gpu', 'stat rendering' to name a few. I am running 4.19.1, and have a GTX960 with latest drivers. Happens in a blank project as well. Does not happen in 4.17.2.
    Same card here, GTX960. Same issues. Going back to 4.16.3.

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  • replied
    I am getting similar hanging / hitching specially when using any stat commands, including 'stat startfile', 'stat gpu', 'stat rendering' to name a few. I am running 4.19.1, and have a GTX960 with latest drivers. Happens in a blank project as well. Does not happen in 4.17.2.

    Leave a comment:


  • replied
    Originally posted by Matthew J View Post
    Hello Motus Digital,

    Thank you for reporting this issue. We got your bug submission and have entered a bug report which can be found here: https://issues.unrealengine.com/issue/UE-57557

    If you have any further issues, please be sure to reach out with another submission through the form as before.
    Thank you Matthew! Glad I was able to help with the process and that it was logged.

    Cris

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  • replied
    Hello Motus Digital,

    Thank you for reporting this issue. We got your bug submission and have entered a bug report which can be found here: https://issues.unrealengine.com/issue/UE-57557

    If you have any further issues, please be sure to reach out with another submission through the form as before.

    Leave a comment:

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