Having the same problem with 4.19.2. World runs smoothly in 4.18, but hitches every 10 seconds or so in 4.19.2. The freeze is very brief in a standalone game, worse in editor window. Seems to be related to number of billboard textures in the viewport??
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4.19 & 4.20 Editor & Packaged Games Have Hangs/Hiccups Constantly
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Efrye repliedOriginally posted by AHLabrodex View PostWould you/anyone/everyone confirm if they are using a shared DDC for their projects?
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AHLabrodex repliedHey all,
I just wanted to chime in and say I have noticed this issue as well. It is quite intrusive and definitely makes working in the editor difficult. As a level designer I need to manipulate and place many objects in a scene efficiently, which is hard to do when the editor hitches whenever I rotate the camera, or an object, or anything!
Motus Digital I sincerely believe the issue is related to the Shared Data Cache prompt that appears now when running 4.19. I found a user on the AnswerHub who reported this issue for 4.19, and there is no real answer as to whether or not all users NOT using a shared DDC are affected by these hitches.
Would you/anyone/everyone confirm if they are using a shared DDC for their projects?
https://answers.unrealengine.com/que...ing-to-41.html
I think this could be the culprit, however; I am not 100%
Cheers,
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NilsonLima repliedThe issue 57740 fixed in 4.19.2 really was not even touch this present issue. All the same using the example project Motus Digital provided. We gotta wait then.
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Motus Digital repliedOriginally posted by Efrye View PostYeah, it makes 4.19 completely unusable for me unless I disable all of my mesh emitters. The frequency of those hitches, and thus the speed at which they escalate, depends on the number of mesh emitters in the level though. So if there's only a handful of them, it takes much longer for the issue to become noticeable. I assume that's why the problem isn't getting more attention.
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Efrye repliedYeah, it makes 4.19 completely unusable for me unless I disable all of my mesh emitters. The frequency of those hitches, and thus the speed at which they escalate, depends on the number of mesh emitters in the level though. So if there's only a handful of them, it takes much longer for the issue to become noticeable. I assume that's why the problem isn't getting more attention.
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IronicParadox repliedOriginally posted by Efrye View Post
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Efrye repliedI recently ran into this problem as well and opened a thread about it, where I was referred to this one.
The issue is seemingly caused by any particle system with mesh emitters in my case. I could reproduce it on two different machines with Nvidia GPUs so far (970 and 1080) by creating an empty new project, creating a default emitter with mesh data, and putting a bunch of those emitters in an empty new level. You can download the project here: https://drive.google.com/open?id=1ND...52t7aZVtW71UUK
Video demonstration:
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NilsonLima repliedOriginally posted by Naifu View PostI have tested nVidia drivers and:
385.69 (September 21, 2017) is the last driver that doesn't show these problems (hiccups with Material Billboard).
387.92 (October 9, 2017) is the first one where I get hiccups.
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Naifu repliedI have tested nVidia drivers and:
385.69 (September 21, 2017) is the last driver that doesn't show these problems (hiccups with Material Billboard).
387.92 (October 9, 2017) is the first one where I get hiccups.
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NilsonLima repliedOriginally posted by Naifu View PostI am wondering if this is related to Material Billboard problems, that I am having. If I spawn 1000 of them I get constant FPS hiccups. The longer the editor or game runs, worse it gets.
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NilsonLima repliedOriginally posted by Zeblote View Post
I mean, that bug report is clearly nonsense, the issue has nothing to do with those assets. It's entirely possible it was fixed without anyone thinking this was related.
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Zeblote repliedOriginally posted by NilsonLima View Post
This issue Jira number is this: https://issues.unrealengine.com/issue/UE-57557, but I see the Jira on the commit messing with stuff around this, it will be nice to see it fixed prior 4.20 thou
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Ruhton repliedHello there, I wanted to come to report that Im having this issue as well. The hitches start off as small but as I keep the editor open they seem to get progressively worse, I dont have the epic shooter pack assets or really any particle effects in the level though. Cant remember having this at all in 4.18 but ever since I upgraded to 4.19 it started happening...
windows 10
gtx1070
i7 3770
16gb ram
soundblaster z soundcard
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