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Crazy bug. Destroyed movement. Some weird engine problem.

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    Crazy bug. Destroyed movement. Some weird engine problem.

    I created a new blend space for testing purposes, added a few animations, and set it to be a new blend space in my animbp in idle/run

    I started the game, movement didn't work so I just put the old blend space back onto it's place. I started the game again, but the movement didn't work again. I was like: "What?", "Why is that?"
    I deleted the new blend space, and it didn't work again. I deleted the save and intermediate folders, and it didn't work again! What it that!!!???
    After that I copy-pasted-renamed the anim blueprint and the blendspace, didn't work again. I compared everything to my old backup project and everything was the same, I DIDN'T mess up anything
    Is adding a new blendspace somehow sits in the engine's memory and then it's impossible to delete it from there?


    Also, for an age, I can't change a print string value.

    I set it the value to be "POINTS", compile, save, play the game in the editor. Everything is ok. Then I close the launcher, and the value changes to "POinTS" just because once I accidentaly wrote like that and saved but it was like a week ago.
    So, is there some kind of registry problem or something?

    WHAT HAPPENED NEXT:

    This is beyond extemely strange:
    I have usual conrols, WASD. They doesn't work.
    When I press 8 on the numbat the first time,it doesn't work as well. Then I turn mouse a little bit, and press 8 - it walks! Then WASD walk as well. WHAT!!!! SOMEONE FROM EPIC PLEASE RESPOND

    #2
    Okay, so it was somehow related to the Level Sequencer's input disabler. But it should disable input only during the cutscene.
    It was working fine before adding a new blendspace. Something is wrong. And the print string problem still persists

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