Many parameter changes happen accidentally since the editors UI kind of interferes with the rotation and zooming features from the other editors, depending on whether a bone is selected or a constraint etc.
Lots of those changes can not be undone, the Undo buffer is empty. Currently I have to close the whole Unreal System and restart it just so that I get back to the last saved state.
This is really bad
Lots of those changes can not be undone, the Undo buffer is empty. Currently I have to close the whole Unreal System and restart it just so that I get back to the last saved state.
This is really bad
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