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NVidia Gameworks features all included as plugins in the official UE4?

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  • replied
    UE4 has to maintain cross-platform compatibility so thankfully this will never come to pass (I hope).

    Edit: Just noticed that this is a semi-necro. Meh.

    Leave a comment:


  • replied
    Originally posted by Grofmic View Post
    Hi if I open any of the github link for Nvidia exp VXGI ect I get error 404 page not found. Any help please.

    In order to view the code on GitHub you will need to link your GitHub account to your account here on unrealengine.com.

    To do so hover your mouse over your username in the top right corner of this page and select Personal, then when the page loads click on Connected Accounts in the left panel, then click Connect for GitHub and enter your exact GitHub username (case sensitive), then click the save button.

    You should now be able to view the code on GitHub as long as you are signed into GitHub using that account.

    Hope that helps!

    Leave a comment:


  • replied
    Hi if I open any of the github link for Nvidia exp VXGI ect I get error 404 page not found. Any help please.

    Leave a comment:


  • replied
    Ok, thank you very much.

    My problem to compile the fork has been solved. Now I'll go check these merged branches you sent to me.

    Leave a comment:


  • replied
    Just browse the last pages of https://forums.unrealengine.com/comm...s-integration/ to get unofficial merged branches for GameWorks. For example, I have two based on 4.18.3:

    https://github.com/0lento/UnrealEngi...last-Flex-Flow (has Blast, Flex and Flow as expected)
    https://github.com/0lento/UnrealEngi...4.18-GameWorks (has Blast, Flex, Flow, HBAO+, Volumetric Lighting, VXGI)

    Leave a comment:


  • NVidia Gameworks features all included as plugins in the official UE4?

    Hello,



    I would like to start a multiplayer project with a lot of destruction (like in Crackdown 3) and water physics (fluid simulation to manage how a ship sinks, and waveworks for photorealistic sea).
    The problem is that (tell me if I'm wrong), UE4 includes PhysX APEX as a plugin, but not Blast that is better than APEX. And UE4 doesn't include other Gameworks features in the official version. So I tried to DL and install the NVidia's UE4 fork (Blast 4.18) but I encountered 2 problems :

    - You can see the 1st problem on the screenshot. It's happening when I'm following the steps to compile the fork. Idk how to solve this.

    - The 2nd problem is that there is a different fork for every NVidia Gameworks feature? (https://github.com/NvPhysX/UnrealEngine) There is no version with all the features included? Then how can I use Blast, Flex and Gameworks in the same engine and project?

    To have all these NVidia features as plugins in the market or already included in the official UE4 would be great! And to add blueprints for them.


    (Note : I could make destruction with APEX too, but Blast has better performances, and more important, Blast has a stress solver to break structures. Not APEX. Or I missed something?)



    Thanks for help!
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