They won't change it.
I have to keep a private repo of engine source just to make public a few private functions in AnimStateMachine classes.
(which allows me to change animation states through C++ UActorComponents directly instead of using the anim editor to add dummy variables because to me doing that is counter-productive workflow but animBP guy insist nobody but him should be able to use those internal functions).
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Can you please an an option in the editor to pack shipping builds with ENABLE_DRAW_DEBUG true?
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Can you please an an option in the editor to pack shipping builds with ENABLE_DRAW_DEBUG true?
DrawDebugHelpers.h has a line:
#define ENABLE_DRAW_DEBUG !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
And I can't edit it unless I download the source and recompile it myself.
I need these debugging features for my plugin, I've posted about it here:
https://forums.unrealengine.com/deve...shipping-build
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