Originally posted by Just Krishna
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[BUG]Automatically change scale when Attach and Detach in 4.18 (not control by any options)
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mottH replied
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Moth Doctor repliedOriginally posted by mottH View PostThe biggest problem is throwing objects, I made a fireball that can throw out. Now, no matter what the original scale is set, it automatically becomes scale 1,1,1 after it is thrown out(Detach). I have absolutely no idea what it is and have no way to change it.
I don't know what kind of crazy scaling game you have there, but you have to know how much you scaled a pawn before throwing fireball, right?
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mottH repliedOriginally posted by Syed View PostOne way to get better UE4 'upgrade experience' is to delete 'Intermediate', 'Saved' folders before upgrade.. I have read quite many weird upgrade problems solved this way.
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Syed repliedOne way to get better UE4 'upgrade experience' is to delete 'Intermediate', 'Saved' folders before upgrade.. I have read quite many weird upgrade problems solved this way.
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mottH repliedOriginally posted by darthviper107 View PostYou shouldn't upgrade to a new version unless you need a particular fix or feature, otherwise you take a risk that some things aren't going to work in the new version.
And I think the problem is, that "Keep World" and "Keep Relative" this options is not working at all on 4.18.
Originally posted by Just Krishna View PostI don't want to sound unpleasant, but I'd guess that you just need take some time and refactor your blueprints. Could help you, but you who would need to describe here what you're doing exactly. Even trying to describe issue to other people can help you with identifying what's causing issue
The biggest problem is throwing objects, I made a fireball that can throw out. Now, no matter what the original scale is set, it automatically becomes scale 1,1,1 after it is thrown out(Detach). I have absolutely no idea what it is and have no way to change it.Last edited by mottH; 01-24-2018, 12:35 AM.
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Moth Doctor repliedOriginally posted by mottH View PostI have been completely no idea of this BUG...
And I also downloaded the 4.19 Preview1, my project can be opened in 4.19, but when the game runs it crashes every time (everything suddenly stop and not function when the game run, have to close UE4 use Win10 TaskManager), so I do not have hope on 4.19.
I don't want to sound unpleasant, but I'd guess that you just need take some time and refactor your blueprints. Could help you, but you who would need to describe here what you're doing exactly. Even trying to describe issue to other people can help you with identifying what's causing issue
Originally posted by darthviper107 View PostYou shouldn't upgrade to a new version unless you need a particular fix or feature, otherwise you take a risk that some things aren't going to work in the new version.
In projects based on vanilla engine usually I don't encounter "show stoppers". API changes often but Epic devs and community always help
Last edited by Moth Doctor; 01-23-2018, 05:28 PM.
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darthviper107 repliedYou shouldn't upgrade to a new version unless you need a particular fix or feature, otherwise you take a risk that some things aren't going to work in the new version.
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[BUG]Automatically change scale when Attach and Detach in 4.18 (not control by any options)
My entire game is out of control because of 4.18...I have been completely no idea of this BUG...- my Pawn old scaling system was completely wrong, I had to reset all the blueprint nodes again(the way I upgrade my character is to enlarge its size);
- the "AttachToComponent" and "DetachFromActor" node goes completely wrong(on scaled Pawn)! The Actor I attach to my hand is forced to change its size no matter how I set the node("Keep World" and "Keep Relative", the effect of both settings is the same, but the older engine version is not the case).
However, I think the engine has a big problem with scaling controls, also it is possible because I am a blueprint user, my programming knowledge is too poor to fix this problem. Anyway, my entire game is out of control, hoping to get help here!
I do not know what words should use to describe my “luck"...The first time is I have three broken hard drives within a year. The second time is crashing 160 times when I am using 4.18. The third time is...Maybe It's time for another vacation...Last edited by mottH; 01-24-2018, 12:53 AM.Tags: None
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