My entire game is out of control because of 4.18...I have been completely no idea of this BUG...
However, I think the engine has a big problem with scaling controls, also it is possible because I am a blueprint user, my programming knowledge is too poor to fix this problem. Anyway, my entire game is out of control, hoping to get help here!
I do not know what words should use to describe my “luck"...The first time is I have three broken hard drives within a year. The second time is crashing 160 times when I am using 4.18. The third time is...Maybe It's time for another vacation...
- my Pawn old scaling system was completely wrong, I had to reset all the blueprint nodes again(the way I upgrade my character is to enlarge its size);
- the "AttachToComponent" and "DetachFromActor" node goes completely wrong(on scaled Pawn)! The Actor I attach to my hand is forced to change its size no matter how I set the node("Keep World" and "Keep Relative", the effect of both settings is the same, but the older engine version is not the case).
However, I think the engine has a big problem with scaling controls, also it is possible because I am a blueprint user, my programming knowledge is too poor to fix this problem. Anyway, my entire game is out of control, hoping to get help here!
I do not know what words should use to describe my “luck"...The first time is I have three broken hard drives within a year. The second time is crashing 160 times when I am using 4.18. The third time is...Maybe It's time for another vacation...
Comment