Hi Epic,

I have searched far and wide for a detailed or even a brief explanation of some of the configuration for the networking side of Unreal Engine - with no luck.

I understand it is very game specific, but it would be great if we could get some example configuration that you use at Epic for Fortnite (~100 players) and Paragon (~16? players). Also an explanation of what each configuration does and how it impacts the game.

Given the increasing popularity of multiplayer games in Unreal Engine - providing this will help us configure our multiplayer games correctly. I see a lot of people just put 9999999 or a large value without actually knowing what it does.

Below is the kind of configuration I would like more information on, and if you recommend configuring any other settings.

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=
MaxDynamicBandwidth=
MinDynamicBandwidth=

[/Script/Engine.Player]
ConfiguredInternetSpeed=
ConfiguredLanSpeed=

[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=
MaxClientRate=
MaxInternetClientRate=

[/Script/Engine.Engine]
NetClientTicksPerSecond=

Thank you.