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Example networking config from Epic Games

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    [LEARNING RESOURCES] Example networking config from Epic Games

    Hi Epic,

    I have searched far and wide for a detailed or even a brief explanation of some of the configuration for the networking side of Unreal Engine - with no luck.

    I understand it is very game specific, but it would be great if we could get some example configuration that you use at Epic for Fortnite (~100 players) and Paragon (~16? players). Also an explanation of what each configuration does and how it impacts the game.

    Given the increasing popularity of multiplayer games in Unreal Engine - providing this will help us configure our multiplayer games correctly. I see a lot of people just put 9999999 or a large value without actually knowing what it does.

    Below is the kind of configuration I would like more information on, and if you recommend configuring any other settings.

    [/Script/Engine.GameNetworkManager]
    TotalNetBandwidth=
    MaxDynamicBandwidth=
    MinDynamicBandwidth=

    [/Script/Engine.Player]
    ConfiguredInternetSpeed=
    ConfiguredLanSpeed=

    [/Script/OnlineSubsystemUtils.IpNetDriver]
    NetServerMaxTickRate=
    MaxClientRate=
    MaxInternetClientRate=

    [/Script/Engine.Engine]
    NetClientTicksPerSecond=

    Thank you.
    Last edited by Joshua_NZ; 02-01-2018, 03:19 PM.
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