Announcement

Collapse
No announcement yet.

Right-Click and Replace Current Node

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [BLUEPRINT] Right-Click and Replace Current Node




    Basically, sometimes, I don't notice something until I test. In this scenario, I want to add rotation. I could easily just grab the SetActorRotation node and add it to my logic. Or I could just replace the SetActorLocation node with the SetActorLocationAndRotation node. It would be nice to just be able to right-click on that SetActorLocation node and be able to just type in the node I want and it would replace it automatically, tying in the appropriate data pins together (so in this case the vector). Especially since there is already a search once I start typing, but it's just for that node's option.

    So I guess if you could include the search for BP nodes that is already done into that right-click context on nodes and allow direct replacement, that would be awesome! We already have one for variables, well that's Find and Replace All. But, this one would just be for one node.

    Thanks.


    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/

    #2
    Originally posted by VictorBurgos View Post
    It would be nice to just be able to right-click on that SetActorLocation node and be able to just type in the node I want and it would replace it automatically, tying in the appropriate data pins together (so in this case the vector). Especially since there is already a search once I start typing, but it's just for that node's option.
    In UDK copy & paste always copied nodes along with wires, whereas BP doesn't at all.
    So having an in-place substitution option like you suggest would be huge. Related to that...
    Substituting BP variable-references in graph by right-clicking -> 'replace variable x with y'
    This is great! But try doing that with Component-References and the option isn't there?
    Having all three working together, would be mega-helpful for blueprints productivity imho!

    Comment


      #3
      Just to add...

      It'd be handy to have especially when upgrading engine versions (Deprecated nodes etc)

      Cross-posting this to the: 'Blueprint Assist Plugin' thread... Can't hurt...: )

      Comment


        #4
        you can check out this plugin,it support insert node and auto connect,I also plan to add replace node feature in the future:
        https://github.com/pdlogingithub/UE4...ster/README.md

        Comment


          #5
          You can use this plugin, which supports searching and replacing nodes:https://github.com/qwaszxasas/AAA/wiki

          Comment

          Working...
          X