Originally posted by Allar
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Let's Make Child Actors Great Again!
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VictorBurgos replied
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Allar repliedBut were they ever great to begin with? I've had nothing but problems. But yes, lets make the great!
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Let's Make Child Actors Great Again!
I mean seriously... we have tons of issues still with Child Actors and NO Epic Support on these AnswerHub bug reports:
https://answers.unrealengine.com/que...aceholder.html
https://answers.unrealengine.com/que...-template.html
https://answers.unrealengine.com/que...packaging.html
I mean, I know it's not UDN, so the Priority is low... but throw us a bone please.
But there are at least some issues (unrelated to above) have been resolved in 4.18:- Bug Fix: Compiling a Blueprint containing a child actor component will no longer mark the Blueprint of child actor's class dirty.
- Bug Fix: Fixed crash when adding component to child actor class after a component of the same name was removed from the parent.
- Bug Fix: Child Actors created by transient child actor components are now correctly created as transient. Note that this will not remove existing Actors that had been saved in to maps inadvertently.
- Bug Fix: Overriden Child Actor Class property will no longer reset to default when a new instance is created through copy/paste.
Last edited by VictorBurgos; 10-24-2017, 04:04 PM.
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