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Custom Event Hotkey ... please for the love of all UE4 Blueprinters...Especially Multiplayer ones

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    [FEATURE REQUEST] Custom Event Hotkey ... please for the love of all UE4 Blueprinters...Especially Multiplayer ones

    I'm not sure why this wouldn't be possible since we have hotkeys for other nodes (including Begin Play event), this one should definitely have one with the many times I've needed to create Custom Event nodes.

    Since C is already taken by Comment, maybe by default Alt-C click, or whatever. But can we please just get it onto the Spawn Node by Chord list!

    Thanks!


    Edit: We should have this functionality inside the Editor. We shouldn't have to use .ini files to add these in. But at least it's possible.

    Last edited by VictorBurgos; 10-27-2017, 12:54 PM.
    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/

    #2
    What about E? Taken already?

    It would be so convenient... [entering dreamland]

    Comment


      #3
      Can't you do that already by editing BaseEditorPerProjectUserSettings.ini? ([BlueprintSpawnNodes])

      Comment


        #4
        Originally posted by cyaoeu View Post
        Can't you do that already by editing BaseEditorPerProjectUserSettings.ini? ([BlueprintSpawnNodes])
        Not sure, you tell me. Actually, for some odd reason, I thought I saw the ones that were exposed in Editor Settings, but now I can't find them. But anyway, these settings should all be exposed and if we want to add a new node to spawn and the appropriate hotkey, we should be able to directly from the Editor. .ini editing is so 1990's.

        (BTW, it doesn't work)




        https://github.com/EpicGames/UnrealE...odeSpawner.cpp

        +Node=(Class=K2Node_Event Key=E Shift=false Ctrl=False Alt=false)


        Hit me up if I did something silly.
        Last edited by VictorBurgos; 10-25-2017, 11:36 AM.
        Website/Portfolio: http://www.VictorBurgosGames.com

        Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

        Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/

        Comment


          #5
          I use this line and it work.
          Code:
          +Node=(Class=K2Node_CustomEvent Key=E Shift=false Ctrl=false Alt=false)
          in [BlueprintSpawnNodes] block in C:\Program Files (x86)\Epic Games\UE_4.17\Engine\Config\BaseEditorPerProjectUserSettings.ini

          Attached Files

          Comment


            #6
            Originally posted by IUMTEC View Post
            I use this line and it work.
            Code:
            +Node=(Class=K2Node_CustomEvent Key=E Shift=false Ctrl=false Alt=false)
            in [BlueprintSpawnNodes] block in C:\Program Files (x86)\Epic Games\UE_4.17\Engine\Config\BaseEditorPerProjectUserSettings.ini
            Sweet thanks. I'll give it a shot. Should have tried that. No idea why I didn't.
            Website/Portfolio: http://www.VictorBurgosGames.com

            Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

            Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/

            Comment


              #7
              Originally posted by IUMTEC View Post
              I use this line and it work.
              Code:
              +Node=(Class=K2Node_CustomEvent Key=E Shift=false Ctrl=false Alt=false)
              in [BlueprintSpawnNodes] block in C:\Program Files (x86)\Epic Games\UE_4.17\Engine\Config\BaseEditorPerProjectUserSettings.ini
              You my good gentledev have saved me. I thank thee. /longbow

              Definitely should still be enabled by default, but also we should be able to do this in the Editor. Thanks again!
              Website/Portfolio: http://www.VictorBurgosGames.com

              Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

              Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/

              Comment


                #8
                Well, I created a pull request for it
                https://github.com/EpicGames/UnrealEngine/pull/4971

                I couldn't find a way to expose bindings from that ini to Keyboard Shortcuts editor. It seems such customization doesn't exist

                Comment


                  #9
                  Does this still work? Editing BaseEditorPerProjectUserSettings.ini doesn't seem to do anything. I'm trying to make R a shortcut for creating reroute nodes.

                  Comment


                    #10
                    Yes, still works for me.

                    Comment

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